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NPC Generator

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Advanced [show]


Oskar Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple black line shooting up and back down, and he perpetually has his bow ready. He wears a broad hat to cover his moderate length white hair. He wears round tiny glasses practically rammed into his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Sold as a small child to a wizard, Oskar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Oskar was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Oskar's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Oskar and his spouse have recently divorced.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Mentor. Occupation: Barber

Voice: Posh accent

Attributes [hide]

Oskar Lutgehr, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 15 (+2)16 (+3) 14 (+2)11 (+0)
Skills Religion +5, Stealth +6
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Celestial, Elven
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +4

Possessions: 340 gp. 1 Half-Plate.


Social Check DCs


Balam Calm, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'8" northern man, he wears a simple green robe with violet stripes complete with hood. His hair is blue and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is business-like. He takes instructions and follows them to the letter. The war was a terrible time for him, and Balam does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the north his family was never financially stable. When Balam reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Ideals: Professionalism. Flaws: Depressed. Bonds: Military, Poor, Adventurer. Occupation: Stableman

Voice: Draws out vowels

Attributes [hide]

Balam Calm, Male Tiefling Cleric 10
Medium (5'8") Tiefling, True Neutral (CR 10)
Armor Class 10
Hit Points 51 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)17 (+3) 11 (+0)14 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 10
Languages Common, Ignan, Aquan, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 2000 gp. Eye agate (8 gp). Sardonyx (30 gp). Lapis lazuli (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and sports empty pouches on her belt. Her fur is cut close to her head. She has green eyes and a pastel hat with a tan feather.

Personality: She likes to make people angry or surprised. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Three was born the youngest of three triplets. Through the years after Three was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Three's father didn't care for her much, and the feeling was mutual. Days after completing her studies, news broke out that her hometown was attacked by illithids. Three was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.

Motivation: A strong sense of loyalty to Halfling people; and to reunite with her absent father

Flaws: Antagonistic, Fearful, Racist. Bonds: Family, Enemies. Occupation: Tanner

Voice: Gruff and masculine

Attributes [hide]

Three In the Wind, Female Tabaxi Druid 3
Medium (5'4") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)15 (+2) 11 (+0)16 (+3)
Skills Investigation +4, Performance +5
Senses Passive Perception 10
Languages Common, Giant, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. 1 Masterwork Heavy wooden shield. 1 Chain shirt.


Social Check DCs


Elama Lathalas, Female Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears a broad hat to hide her balding. Her eyes are a pleasant blue.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She believes the world needs to unite to get rid of orcs once and for all.

History: She was born the only child of a wealthy merchant. She helped her father out around the business and became quite the natural. She has achieved small success as a Fletcher.

Motivation: Someone believes her a fraud; and several ex partners dislike her way of doing things and want revenge

Ideals: Optimist, Entrepeneur. Bonds: Enemies, Job. Occupation: Fletcher

Voice: Shortens vowels

Attributes [hide]

Elama Lathalas, Female Elf Bard 2
Medium (4'7") Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 70 gp.


Social Check DCs

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