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NPC Generator

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Advanced [show]


Tod Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He is physically well-built. He wears a small hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Tod was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 17th year, his parents were killed by a goblins raid, leaving Tod alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Tod was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: A deep hatred of goblins; and many goblins want him driven away

Ideals: Extrovert. Flaws: Insane. Bonds: Enemies, Poor. Occupation: Tanner

Voice: Low range voice

Attributes [hide]

Tod Fatrabbit, Male Halfling Fighter 3
Small (3'4") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 32 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)12 (+1) 13 (+1)9 (-1)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gerard Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his golden hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Eccentric and domineering, Gerard will drive conversation. He invites people to come help in his community garden.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Extrovert, Philantrophist, Entrepeneur. Flaws: Insomniac. Bonds: Religious. Occupation: Doctor

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Martell, Male Half-Elf Warrior 5
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)15 (+2) 15 (+2)13 (+1)
Skills Intimidation +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Orc
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 4000 sp.


Social Check DCs


Emerald Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He keeps his brown fur in a pixie cut. This hazel eyed southerner is not easily forgotten.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He served in the navy to pay for his family's outstanding loans. He was taken as a slave by a traveling circus and forced to perform He has dedicated himself to building a better village for his children.

Motivation: He desires power and/or immortality.

Flaws: Racist. Bonds: Rich, Adventurer, Military, Slave. Occupation: Seamstress

Voice: Complex vocabulary, royal

Attributes [hide]

Emerald Mist, Male Tabaxi Barbarian 13
Medium (6'5") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 111 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)17 (+3) 17 (+3)15 (+2)
Skills Arcana +7, Persuasion +6
Senses Passive Perception 13
Languages Common, Abyssal, Auran, Celestial
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 1000 gp. Silver comb with moonstones (1000 gp). Silver comb with moonstones (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Solid gold idol (300 gp). A roughly beaten golden orb (50 gp). 1 Medium magic item.


Social Check DCs


Neega Ryley, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears white leather gloves, a white jacket, and tight pants. With wild golden hair. Her eyes are amber and she is always smoking a pipe.

Personality: She is calm most of the time but flees social interaction. She is frequently practicing swordplay.

History: Born in a small village she learned the ways of the warrior from her mother. Her homeland was ravaged by war and she spent much of her life rebuilding it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Neega fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Shy, PTSD. Bonds: Poor, Military. Occupation: Priest

Voice: Italian accent

Attributes [hide]

Neega Ryley, Female Half-Orc Druid 1
Medium (6'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)10 (+0) 14 (+2)14 (+2)
Skills History +2, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 2000 cp. Zircon (50 gp).


Social Check DCs

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