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NPC Generator

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Advanced [show]


Namfoodle Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has a slight overbite and is overall scrawny. His auburn hair is cut short. His eyes are gray and he is always smoking a pipe.

Personality: He loves telling others what to do and how they should feel about things. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in the west to a Doctor, Namfoodle learned a great deal about his mother's area of expertise. He moved out north to avoid the crime he committed. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their son. He worked as a Doctor, and he later adopted a second son.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and regain custody of his son

Ideals: Opinionated. Bonds: Criminal record, Job, Family. Occupation: Doctor

Voice: Laughs frequently while speaking

Attributes [hide]

Namfoodle Ironhide, Male Gnome Sorcerer 6
Small (3'4") Gnome, True Neutral (CR 6)
Armor Class 13
Hit Points 37 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 19 (+4)11 (+0) 8 (-1)10 (+0)
Skills Investigation +3, Survival +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 2000 sp. Old masterpiece painting (1200 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Gardain Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he likes to wear ponchos typically of a light grey in addition to tight pants. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His fierce gray eyes like to dwell on things.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Gardain is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Gardain lived on a farm with his father, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gardain was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: His religion dominates his actions; and half-elven compassion

Flaws: Emotional, Racist. Bonds: Family, Religious, Enemies. Occupation: Weaver

Voice: Middle-eastern accent

Attributes [hide]

Gardain Eversharp, Male Dwarf Warlock 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 6 (-2)14 (+2)
Skills Nature +3, Perception +0
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 9000 cp. Cloth of gold vestments (70 gp). Finely wrought small gold bracelet (50 gp). Silver chalice with lapis lazuli gems (70 gp).


Social Check DCs


Sun Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a penchant for wearing a ring with an oversized topaz on his right hand. His gray fur is braided into rings. He has green eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the south to a Shepherd, Sun learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Job, Nature. Occupation: Shepherd

Voice: Switch between two voices

Attributes [hide]

Sun Wind, Male Tabaxi Adept 2
Medium (6'1") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)11 (+0) 16 (+3)12 (+1)
Skills Arcana +2, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: Just what you see.


Social Check DCs


Breena Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she has a large tan mantle and cape that has been intricately interwoven into her green robe. She keeps her red hair in a flapper bob. Her amber unseeing eyes seem to look past you.

Personality: She speaks before she thinks and is too direct. She takes great joy in being the best Detective in town.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To pay off her debts; and further expansion of business

Flaws: Disease, Impulsive. Bonds: Job, Military, Debt. Occupation: Detective

Voice: Mousy voice

Attributes [hide]

Breena Wildwander, Female Gnome Wizard 2
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 16 (+3)15 (+2) 15 (+2)12 (+1)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Ignan, Giant
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 260 gp.


Social Check DCs

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