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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ernest Myerscough, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has moderate length red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is business-like. He takes instructions and follows them to the letter. Animals are drawn to him, and he is able to talk to them.

History: He was born on a small isolated farm. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Professionalism, Gifted. Bonds: Nature, Adventurer. Occupation: Sellsword

Voice: Speaks with lips pursed

Attributes [hide]

Ernest Myerscough, Male Human Aristocrat 8
Medium (6'6") Human, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)16 (+3) 12 (+1)15 (+2)
Skills History +6, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 10000 sp.


Social Check DCs


Theobald Camden, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing the road beaten gear of a warrior, and a wedding ring on his right hand. His moppish brown hair is in a traditional bowl cut. He has several tiny aquamarine earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has all his life been fascinated with writing.

History: He got into the Miller business at a young age. He struck it rich when he found rare goods in large quantities. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wishes to resurrect an old love.

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: In love, Rich, Job. Occupation: Miller

Voice: Eastern European accent

Attributes [hide]

Theobald Camden, Male Human Expert 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 13 (+1)14 (+2) 4 (-3)11 (+0)
Skills Intimidation +2, Survival -1
Senses Passive Perception 7
Languages Common, Giant, Halfling
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 130 gp.


Social Check DCs


Patrin Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a faded coat and loose pants complete with deerstalker hat. His silver crest is lengthy. His eyes, though not visible through his cowl, are gold.

Personality: He can speak with the recently deceased. He is a very good compulsive liar and kleptomaniac.

History: Born to a Glassblower, his mother struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Patrin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Patrin. He left for the west, certain he would find work there.

Motivation: Wants to work out more often; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Gifted. Bonds: Criminal record, Poor, Immigrant. Occupation: Map Maker

Voice: Uses sign language

Attributes [hide]

Patrin Tiammanthyllish, Male Dragonborn Wizard 4
Medium (6'8") Dragonborn, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)6 (-2) 12 (+1)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 25000 sp. 1 Masterwork Common Melee.


Social Check DCs


Curran Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'1" and is wearing the road beaten gear of a warrior. He has styled his auburn hair well, parting it to the left. His blue eyes lackadaisically let the world flow into them.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: He is terrified, and will act out of fear; and he is greedy

Ideals: Fighting, Athletic. Flaws: Impulsive, Fearful. Bonds: Rich. Occupation: Shoemaker

Voice: Excited and jittery

Attributes [hide]

Curran Jamjar, Male Halfling Druid 2
Small (3'1") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)13 (+1) 10 (+0)15 (+2)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 10000 cp. A silver and pearl hairclip (60 gp).


Social Check DCs

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