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NPC Generator

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Advanced [show]


Koeth Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a violet vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his violet boots flare out at the collars. His hair is black and curly. His eyes are green and he is always smoking a pipe.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a ruthless business man, a trait he acquired from his mother.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was a soldier and died while he was still young. Koeth was left his mother's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his old friends; and he is greedy

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Military, Rich, Adventurer. Occupation: Roofer

Voice: Eastern European accent

Attributes [hide]

Koeth Siannodel, Male Half-Elf Wizard 3
Medium (4'11") Half-Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)10 (+0) 8 (-1)10 (+0)
Skills Acrobatics +5, Arcana +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1000 sp.


Social Check DCs


Thokk Weld, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his sickle, and carries sickles. With a patchy blonde beard and wild blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is lazy, self-centered, vain, and jealous.

History: Born to a Scribe, his mother struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Thokk grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thokk. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Ideals: Fighting. Flaws: Selfish. Bonds: Poor, Criminal record. Occupation: Ruler

Voice: Breathy voice

Attributes [hide]

Thokk Weld, Male Half-Orc Warlock 4
Medium (5'3") Half-Orc, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 15 (+2)10 (+0)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 200 gp. 1 Healer’s kit.


Social Check DCs


Krimp Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a white armored body suit, with a simple pastel line shooting up and back down. He wears his black hair up. His brown eyes peer out from beneath his deerstalker white hat.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the south to a Blacksmith, Krimp learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He struck the Blacksmith job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Athletic, Joker, Philantrophist. Bonds: Job. Occupation: Blacksmith

Voice: Speaks with lips pursed

Attributes [hide]

Krimp Gracey, Male Half-Orc Aristocrat 8
Medium (5'3") Half-Orc, Neutral Evil (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Arcana +3, Performance +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1000 gp. Deep green spinel (120 gp). Moss agate (16 gp). 1 Minor magic item.


Social Check DCs


Donaar Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his tan robe. He keeps his brass crest in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and he feels threatened by others

Flaws: Insane, Emotional, Fearful. Bonds: Nature, Immigrant. Occupation: Healer

Voice: Relaxed voice

Attributes [hide]

Donaar Ebynichtomonis, Male Dragonborn Cleric 9
Medium (6'4") Dragonborn, Lawful Evil (CR 9)
Armor Class 10
Hit Points 72 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)14 (+2) 11 (+0)18 (+4)
Skills Intimidation +7, Nature +5
Senses Passive Perception 10
Languages Common, Infernal, Auran
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 700 gp.


Social Check DCs

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