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NPC Generator

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Advanced [show]


Azzakh Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. His long scarlet crest is drawn into a two foot long braid. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Azzakh lived on a farm with his mother, near the main road leading to a nearby town. His mother had invested heavily in several trade routes and wanted him to inherit them. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable.

Ideals: Gifted. Bonds: Rich, Immigrant, Criminal record, Family. Occupation: Adventurer

Voice: Sounds elderly

Attributes [hide]

Azzakh Fharngnarthnost, Male Dragonborn Monk 5
Medium (6'7") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)13 (+1) 12 (+1)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 5000 sp.


Social Check DCs


Taklinn Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears tight fighting clothing, which leaves very little to the imagination. His silver hair is lengthy and is close to two feet long. He is baby faced.

Personality: He is extraordinarily eccentric. He is frequently practicing swordplay.

History: Born to a pair of adventurers, Taklinn grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Taklinn was left his mother's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Fighting. Flaws: Insane. Bonds: Military, Adventurer. Occupation: Mercenary

Voice: Pirate accent

Attributes [hide]

Taklinn Thrahak, Male Dwarf Wizard 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)12 (+1) 13 (+1)6 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1 Half-Plate.


Social Check DCs


Art Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a faded coat and loose pants complete with small hat. He has dyed his greying yellow fur a little too much giving a sharp yellow color. He has blue eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world; and sabotage a competitor

Ideals: Entrepeneur, Artistic, Impeccable. Bonds: Job, Rich. Occupation: Herbalist

Voice: Switch between two voices

Attributes [hide]

Art Of Ebony, Male Tabaxi Commoner 14
Medium (6'7") Tabaxi, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 27 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)18 (+4) 12 (+1)16 (+3)
Skills Arcana +9, Athletics +5
Senses Passive Perception 11
Languages Common, Infernal, Gnome, Celestial, Dwarven
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +5

Possessions: 5000 gp. Star rose quartz (40 gp). Golden yellow topaz (1600 gp). Onyx (40 gp). Obsidian (13 gp). Star ruby (1200 gp). White pearl (160 gp). Eye agate (13 gp). Moss agate (13 gp). Blue quartz (13 gp). Rich purple corundum (1200 gp). Sardonyx (40 gp). Star rose quartz (40 gp). Black star sapphire (1200 gp). Moonstone (40 gp). Iolite (40 gp). Amber (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalaba Humplebumple, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who prefers to wear flannel, she is not a threatening figure. With wild red hair. Her eyes are brown and she is always smoking a pipe.

Personality: Dalaba is depressed about a lot of things. She tends to be a nihilist. A true patriot, Dalaba would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born to a pair of big game hunters, but was frequently ill as a child. When Dalaba reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She is searching for what she claims is her rightful reward.

Motivation: Money/treasure; and she feels kind of lost in life

Flaws: Depressed, Disease. Bonds: Military, Adventurer, Rich. Occupation: Seamstress

Voice: Speaks like tongue is numb

Attributes [hide]

Dalaba Humplebumple, Female Gnome Paladin 8
Small (3'5") Gnome, True Neutral (CR 8)
Armor Class 13
Hit Points 89 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 19 (+4)12 (+1) 10 (+0)11 (+0)
Skills History +4
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. Zircon (30 gp).


Social Check DCs

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