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NPC Generator

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Advanced [show]


Eva Beitz, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears dull violet sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longsword, just in case. She carries a battered monstrous two handed axe and tarnished longsword as well. Her chestnut hair is smooth and relatively long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born the only child of a wealthy merchant. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the north.

Ideals: Fighting, Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Mentor. Occupation: Bookbinder

Voice: Dark and ominous

Attributes [hide]

Eva Beitz, Female Half-Elf Expert 2
Medium (4'10") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)14 (+2) 12 (+1)7 (-2)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Goblin, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 120 gp.


Social Check DCs


Hrathy Moreno, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a black shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'3" when asserting herself. Her white hair is slicked back into a classic pompadour. Her eyes are hazel.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She served in the navy to pay for her family's outstanding loans. She moved out south to avoid the crime she committed. Days after completing her studies, news broke out that her hometown was attacked by orcs. Hrathy was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.

Motivation: She feels threatened by others; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Disease, Fearful. Bonds: Military, Criminal record, Enemies. Occupation: Bookbinder

Voice: Creaky witch voice

Attributes [hide]

Hrathy Moreno, Female Half-Orc Bard 2
Medium (5'3") Half-Orc, True Neutral (CR 2)
Armor Class 8
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 9 (-1)13 (+1) 15 (+2)6 (-2)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 310 gp.


Social Check DCs


Lamlis Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a violet collared shirt and brown pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He sports a long auburn beard, and similarly colored long hair. He has amber eyes and a violet hat with a brown feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: When he was but 5 years old his parents immigrated from the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Elven compassion; and he is unsatisfied with his job

Flaws: Racist. Bonds: Job, Immigrant. Occupation: Scribe

Voice: Farmer accent

Attributes [hide]

Lamlis Berevan, Male Half-Elf Cleric 12
Medium (5'8") Half-Elf, Lawful Neutral (CR 12)
Armor Class 8
Hit Points 77 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)13 (+1) 12 (+1)9 (-1)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +2 / 3d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 24000 sp. Old masterpiece painting (1400 gp). Large well-done wool tapestry (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Gold music box (4000 gp). Jeweled anklet (4000 gp). Jeweled anklet (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Yorke, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. He wears his auburn hair up. He has several tiny ruby earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Thomas was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Thomas took refuge in the large cave and found the beat up rapier and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has decided he is irredeemable.

Ideals: Joker. Bonds: Rich, Criminal record, Job, Nature. Occupation: Shepherd

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thomas Yorke, Male Human Aristocrat 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)12 (+1) 11 (+0)11 (+0)
Skills Athletics +4, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 60 gp. 1 Disguise kit.


Social Check DCs

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