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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Matilda Shelley, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her red hair is smooth and relatively long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: A deeply religious woman she believes everything happens for a reason. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She got into the Interpreter business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Interpreter work with an outfit from a few towns over. Interpreter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Marry her sister to traveling adventurers; and she's attracted to the pc

Bonds: Religious, Rich, Job, Has a crush, Family. Occupation: Interpreter

Voice: Complex vocabulary, royal

Attributes [hide]

Matilda Shelley, Female Human Ranger 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)11 (+0) 16 (+3)12 (+1)
Skills Athletics +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 160 gp.


Social Check DCs


Avice Gyula, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a simple burlap shirt and baggy pants. She conceals her crossbow with her veritable burlap sack of a shirt. With bright golden hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a poor family in the city she treasured whatever gifts she got. There was a wharf not far from home where she often wandered off to fish. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Athletic. Flaws: Insomniac, Fearful. Bonds: Poor, Nature. Occupation: Bowyer

Voice: Uses sign language

Attributes [hide]

Avice Gyula, Female Human Commoner 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp. Black pearl (200 gp).


Social Check DCs


Morgran Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears skinny pants and wears a brown and tan robe with the hood down. His red hair is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A true patriot, Morgran would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. One day when Morgran was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Morgran was heart-stricken from the event, and his mother started working long hours to provde for them. He has since lost track of the people in his past.

Motivation: Wants his loneliness to end; and marry his sister to traveling adventurers

Flaws: PTSD. Bonds: Family, Military, Religious, Has a crush. Occupation: Bather

Voice: Pronounces O like U

Attributes [hide]

Morgran Brazzik, Male Dwarf Commoner 12
Medium (4'3") Dwarf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 55 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)12 (+1) 9 (-1)8 (-1)
Skills History +5, Intimidation +3
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3

Possessions: 1000 gp. Chrysoprase (20 gp). Smoky quartz (20 gp). Deep blue spinel (500 gp). Zircon (20 gp). Obsidian (8 gp). Golden yellow topaz (500 gp). Alexandrite (500 gp). Moonstone (20 gp).


Social Check DCs


Caeldrim Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He takes great joy in being the best Roofer in town.

History: He was born in the east, but his parents moved at a very young age to the west. Cursed with a spirit at a very young age, Caeldrim has worked very hard to control his curse. He ran away from his former home and has been making his living as a Roofer for the past few years.

Motivation: To reunite with his old friends; and several ex partners dislike his way of doing things and want revenge

Flaws: Disease. Bonds: Enemies, Job, Immigrant, Adventurer. Occupation: Roofer

Voice: Rolls R's

Attributes [hide]

Caeldrim Netyoive, Male Elf Aristocrat 3
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 9 (-1)16 (+3)
Skills Investigation +5, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Halfling, Undercommon, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Simple lock. 1 Masterwork Musical instrument.


Social Check DCs

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