Agnes York, Female Human [Permalink]
Personal [hide]
Description: Standing 5'0", this woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears a Stetson hat to cover her moderate length silver hair. She wears crescent spectacles with a black brim.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. The war was a terrible time for her, and Agnes does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her father was a soldier and died while she was still young. Agnes was left her father's suit of armor and trained in its use and care. She used her abilities to travel the world and help people.
Motivation: Doesn't want to be a Bather and was forced into it by her family; and her relatives are trying to arrange a marriage
Ideals: Philantrophist. Flaws: Shy, Depressed. Bonds: Military, Religious, Family. Occupation: Bather
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Vani Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who dresses in collared shirts and wears a proper scarf over her head, she is not a threatening figure. She wears her brown hair up. Her face is covered beneath a completely black helmet.
Personality: Her tongue was cut out and she uses sign language. She is obsessed with her god.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vani fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Gifted, Fighting. Flaws: Disease. Bonds: Religious. Occupation: Bellfounder
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 10
Hit Points 60 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Henry Sydney, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a grey shirt with thin blue vertical stripes and grey pants. His blonde hair is cut jaggedly and amateurishly. His eyes are a pleasant brown.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He was granted necromantic powers by his dying brother.
Motivation: Wants to work out more often; and he has passion for adventuring and risk
Ideals: Gifted, Athletic. Flaws: Antagonistic. Bonds: Family, Adventurer. Occupation: Fisher
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 200 sp. 1 Masterwork Common Melee.
Rimmon Still, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky green painted plate armor. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.
Personality: Rimmon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He served in the navy to pay for his family's outstanding loans. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Rimmon's homeland. Rimmon decided to take the middle way and become a bodyguard. He left for the east, certain he would find work there.
Motivation: To unite with his brother; and doesn't want to be a bowyer and was forced into it by his family
Ideals: Extrovert, Fighting. Bonds: Family, Military, Immigrant. Occupation: Bowyer
Voice: Stutters
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 15)
Armor Class 9
Hit Points 70 (15d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +5 / 4d8+0, Ranged +4 / 4d8-1, Grapple +0
Possessions: 800 pp. Fire opal pendant on a fine gold chain (800 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Golden circlet with four aquamarines (4000 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


