Right-Handed Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He is physically well-built. His long orange fur is drawn into a two foot long braid. His eyes, though not visible through his cowl, are yellow.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy, self-centered, vain, and jealous.
History: He was raised in a mountains tribe. He was taken from his home at a very young age. He was granted arcane powers by his dying brother.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Fighting, Gifted. Flaws: Selfish, Fearful. Bonds: Nature, Slave. Occupation: Mercenary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 46 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 2000 gp. Black pearl (900 gp). Deep blue spinel (900 gp). Chrysoprase (30 gp). Fire opal (1500 gp). Jet (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zepar Revile, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his hand crossbow. He has done his best to style his brown hair to look like a famous performer. This red eyed northerner is not easily forgotten.
Personality: He is a Herbalist first and foremost. He believes firmly that knowledge should be universal. He is an amazing painter.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He became a Herbalist soon after.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants nothing more than to rejoin the army
Ideals: Gifted. Bonds: Job, Military, Debt. Occupation: Herbalist
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 91 (8d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 8 (-1) | 20 (+5) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: Sapphire pendant on gold chain (1300 gp). An abacus with copper, silver and gold markers (160 gp). A necklace of small pink pearls (2000 gp). Fire opal pendant on a fine gold chain (2200 gp).
Lorilla Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a weathered and beat up set of banded mail beneath an oversized blue coat. Her whole body is exceptionally muscular. Her black hair is styled in orderly dreadlocks. Her gray unseeing eyes seem to look past you.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born in the south, but her parents moved at a very young age to the north. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Carpenter for hire.
Motivation: Sabotage a competitor; and to be a bellfounder again
Ideals: Justice. Flaws: Disease. Bonds: Immigrant, Job. Occupation: Carpenter
Voice: Hissing voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 16 (+3) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 sp. Chrysoberyl (60 gp).
Dworic Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His long silver hair reaches down to his waist. He has violet eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He got into the Tailor business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Tailor. He now mingles about in high society.
Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Insane. Bonds: Rich, Criminal record, Job. Occupation: Tailor
Voice: Posh accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 28 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 19 (+4) | 13 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 sp. 1 Magnifying glass.
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Their contribution stands as a beacon of hope for all adventurers!


