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Advanced [show]


Curran Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing the road beaten gear of a warrior. His red hair, when down, is lengthy. He has green eyes and a red hat with a brown feather.

Personality: Curran hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in a small village he learned the ways of the warrior from his mother. Over the years he perfected his riding and shooting skills. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Curran fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He would like to get married and retire; and revenge

Ideals: Fighting, Artistic. Bonds: Has a crush, Nature, Enemies. Occupation: Farmer

Voice: Speaks through clenched teeth

Attributes [hide]

Curran Brightmoon, Male Halfling Expert 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 33 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kite Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a penchant for wearing a ring with an oversized amber on her left hand. Her fur is black and very short. Her eyes are hazel.

Personality: Eccentric and domineering, Kite will drive conversation. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Kite hails from a village terrorized by dire rats. Kite was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Kite decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Kite managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: Wants to have a good time and be beloved; and a deep hatred of dire rats

Ideals: Extrovert, Optimist. Bonds: Rich, In love, Enemies, Criminal record. Occupation: Shoemaker

Voice: Scandinavian accent

Attributes [hide]

Kite Buttons, Female Tabaxi Expert 10
Medium (5'10") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 43 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)14 (+2) 14 (+2)17 (+3)
Skills Investigation +6, Persuasion +7
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 11000 sp. Jeweled electrum ring (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Black velvet mask with numerous citrines (30 gp). Golden circlet with four aquamarines (5000 gp). Gold dragon comb with red garnet eye (1700 gp).


Social Check DCs


Great Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman wears light armors faded through time and improper care. She wears a deerstalker hat to cover her moderate length lavender fur. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She dislikes all the random violence that takes place in the north. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better world.

Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero

Ideals: Pacifist. Flaws: PTSD. Bonds: Adventurer, Military. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Great Peak, Female Tabaxi Warrior 10
Medium (5'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 69 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)16 (+3) 12 (+1)17 (+3)
Skills Persuasion +7, Stealth +6
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Terran
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 600 gp. Jeweled anklet (2000 gp). Fire opal pendant on a fine gold chain (1400 gp).


Social Check DCs


Vondal Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fighting clothing, which leaves very little to the imagination. He keeps his long auburn hair kept up in a rat tail. His green eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Vondal took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vondal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Secretive. Bonds: Guardian, Military, Nature. Occupation: Carter

Voice: Soft and mumbly

Attributes [hide]

Vondal Aranore, Male Dwarf Aristocrat 12
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 9
Hit Points 87 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)11 (+0) 15 (+2)5 (-3)
Skills Deception +1, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1

Possessions: 400 pp. Hematite (10 gp). Black pearl (1600 gp). Iolite (80 gp). Black star sapphire (700 gp). Moss agate (10 gp). Deep green spinel (150 gp). Amber (150 gp). Star ruby (700 gp). Violet garnet (1600 gp).


Social Check DCs

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