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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Quick Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a well pressed and immaculate suit (or dress). Her white fur has been sun bleached extensively. Her eyes, though not visible through her cowl, are amber.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is lazy, self-centered, vain, and jealous.

History: Quick was born in the north. At a young age she loved to build and create. A few years later when the west was not economically sound they moved to her current location. She then took over the family business and is one of the better Navigator for hire.

Motivation: She feels the way she acts is they only way to get by in the world; and she is unsatisfied with her job

Ideals: Persistence, Impeccable. Flaws: Selfish. Bonds: Immigrant, Job. Occupation: Navigator

Voice: Posh accent

Attributes [hide]

Quick Candle, Female Tabaxi Rogue 1
Medium (5'1") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)13 (+1) 11 (+0)11 (+0)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 5000 cp. Silver pearl (160 gp).


Social Check DCs


Efferil Iranapha, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses like a well dressed Dyer does. He has moderate length red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invites people to come help in his community garden.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now spends his time doing works of charity.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Joker, Philantrophist. Flaws: Disease. Bonds: Job, Enemies. Occupation: Dyer

Voice: Raspy

Attributes [hide]

Efferil Iranapha, Male Elf Aristocrat 3
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 7 (-2)14 (+2)
Skills Nature +2, Stealth +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Armara Flaw, Female Tiefling [Permalink]

Personal [hide]

Description: Standing 4'7", this woman is wearing a long, black cloak. She keeps her purple hair in a flapper bob. She tend to wears goggles to shield her eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born on a small isolated farm. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She became a Roofer soon after.

Motivation: Sabotage a competitor; and to reunite with her old friends

Flaws: Antagonistic. Bonds: Nature, Mentor, Rich, Job, Adventurer. Occupation: Roofer

Voice: Hollow voice

Attributes [hide]

Armara Flaw, Female Tiefling Sorcerer 3
Medium (4'7") Tiefling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)12 (+1) 14 (+2)16 (+3)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 200 gp.


Social Check DCs


Mastema Virtue, Female Tiefling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she likes to wear green tank tops with black skirt. Her hair is white and very short. She has a tattooed face.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is a ruthless business woman, a trait she acquired from her father.

History: The child of a Mercenary, who enjoyed hunting, Mastema was taken on many hunting expeditions. Through the years after Mastema was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Mastema's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has a rivalry with the Church that dominates her actions; and she's repulsed by the pc

Ideals: Impeccable, Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Religious. Occupation: Fisher

Voice: Speaks in third person

Attributes [hide]

Mastema Virtue, Female Tiefling Paladin 7
Medium (6'5") Tiefling, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 37 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)12 (+1) 13 (+1)16 (+3)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 4000 sp. Aquamarine (300 gp). Jade (140 gp).


Social Check DCs

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