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NPC Generator

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Advanced [show]


Gerbo Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is physically well-built. His red hair and beard is wavy and long. His eyes, though not visible through his cowl, are blue.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a Healer, his father struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: He's attracted to the PC; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Bonds: In love, Poor, Job, Has a crush. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerbo Gummen, Male Gnome Barbarian 4
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 9
Hit Points 48 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 18 (+4)16 (+3) 8 (-1)16 (+3)
Skills Performance +5, Religion +5
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Halfling, Auran
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 300 gp.


Social Check DCs


Bhevek Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'2" and wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His right leg appears badly burned and disfigured. His brown hair is braided into rings. His amber eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He would rather hide behind his crafts than deal with other people.

History: He was born in a small island village. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Bhevek and his spouse have recently divorced.

Motivation: He has passion for adventuring and risk; and he is greedy

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Nature. Occupation: Sellsword

Voice: Pirate accent

Attributes [hide]

Bhevek Copperkettle, Male Halfling Expert 10
Small (3'2") Halfling, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 85 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 19 (+4)13 (+1) 11 (+0)11 (+0)
Skills History +5
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2

Possessions: 14000 sp.


Social Check DCs


Cask Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'8" and likes to wear ponchos typically of a light brown in addition to tight pants. His right hand appears badly burned and disfigured. He keeps his gray fur in a pixie cut. He is baby faced.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Unemployed business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has a crush on the local Layabout; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Antagonistic, Forgetful. Bonds: Job, Has a crush. Occupation: Unemployed

Voice: Deep voice with rolling R's

Attributes [hide]

Cask Grass, Male Tabaxi Sorcerer 7
Medium (5'8") Tabaxi, Lawful Evil (CR 7)
Armor Class 11
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)10 (+0) 16 (+3)19 (+4)
Skills Animal Handling +6, Intimidation +7
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 200 gp. Deep blue spinel (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orsik Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He very much looks the part of a Tanner. His whole body is exceptionally muscular. His black hair is kept up in a ponytail inside a top hat. He has violet eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Optimist, Justice. Bonds: Job, Immigrant, Nature. Occupation: Tanner

Voice: Creaky witch voice

Attributes [hide]

Orsik Bloodkith, Male Dwarf Aristocrat 12
Medium (4'1") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 81 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 10 (+0)9 (-1)
Skills Nature +6, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 100 pp. Red garnet (50 gp). Deep green spinel (50 gp). Banded agate (16 gp). Alexandrite (700 gp). Alexandrite (700 gp). Black pearl (700 gp).


Social Check DCs

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