Oblar Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a penchant for wearing a ring with an oversized opal on his left hand. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is irascible and easily irritated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Nature, Religious. Occupation: Apothecary
Voice: Aggressive tone
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Terran, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 17000 cp.
Kite Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He carries with him a set of shortbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He sports a flattop fur cut. His hazel eyes dart from person to person.
Personality: He is witty, but his monotone delivery comes off as unnerving He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He served in the navy to pay for his family's outstanding loans. A few years later when the north was not economically sound they moved to his current location. He struck the Roofer job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Bonds: Job, Military, Immigrant. Occupation: Roofer
Voice: Whispers
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Ignan, Auran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 400 gp.
Shump Colby, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears dark leathers with embroidery. He sports a flattop hair cut. He has gleaming, smiling amber eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. After a long history of fighting, Shump and his spouse have recently divorced.
Motivation: Wants to raise his children well; and he has a rivalry with the church that dominates his actions
Flaws: Antagonistic. Bonds: Job, Family, Religious. Occupation: Dyer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 42 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tippletoe Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'0" and wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sword, but if one is not available she will default to her sai. Her left leg appears badly burned and disfigured. She wears her white hair up in a very large beehive style do. She is baby faced.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She is the product a well kept family trust fund and as such has never really known need. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better trade route.
Motivation: She's looking for her big break.
Ideals: Optimist. Bonds: Adventurer, Rich. Occupation: Mayor
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 13)
Armor Class 12
Hit Points 56 (13d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 |
Possessions: 3000 gp.
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Their contribution stands as a beacon of hope for all adventurers!

