Astaro Cheer, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'11". She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and her gloved hand is found clutching a spear. She wears her silver hair up. Her eyes are silver and catlike.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She comes from a rich eastern family. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Justice. Flaws: Shy. Bonds: Adventurer, Rich, Criminal record. Occupation: Laborer
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Tiefling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Nuraval Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His hair is long and silver with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His violet eyes are slightly larger than normal.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A powerful wizard made him what he is. His childhood dream was to be a Farmer, but he was a colossal failure. He was granted druidic powers by his dying sister.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist, Gifted. Bonds: Job, Mentor, Criminal record. Occupation: Bricklayer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Fargas Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is physically well-built. His hair is short and silver. His eyes are likewise gray.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He can't help but pocket interesting objects he comes across
History: Fargas was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Cynical, Insane. Bonds: Poor, Criminal record, Religious. Occupation: Fletcher
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 37 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 600 gp. Hematite (9 gp).
Mardnab Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She is dressed in earthy colors with a blue and grey handkerchief worn on her left side. Beneath her clothing is a huge mess of scar tissue. Her hair, while still mostly chestnut, has prominent grey streaks. She tend to wears goggles to shield her eyes.
Personality: While she acts the brute, she is far gentler than she would appear. She does not trust anyone and sleeps with one eye open.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. At a young age her mother died while driving off some gnolls. Her father being the stubborn sort decided to stay and helped train her in scythe use. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mardnab fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Someone believes her a fraud.
Ideals: Fighting. Flaws: Insomniac, Disease. Bonds: Slave, Poor, Enemies. Occupation: Herbalist
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 4 |
Possessions: 70 gp. 1 Chain shirt.
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