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NPC Generator

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Advanced [show]


Thamuz Fear, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a Stetson hat to cover his moderate length black hair. His eyes are red.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a ruthless business man, a trait he acquired from his mother.

History: He was born blind and as such lacked many opportunities for work. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and he is compelled to act according to his religious beliefs

Ideals: Joker, Entrepeneur. Flaws: Disease. Bonds: Religious. Occupation: Server

Voice: Hollow voice

Attributes [hide]

Thamuz Fear, Male Tiefling Barbarian 3
Medium (5'8") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)15 (+2) 12 (+1)18 (+4)
Skills History +4, Stealth +2
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Zook Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple blue robe with red stripes complete with hood. His silver hair is styled in orderly dreadlocks. He has violet eyes and a blue hat with a red feather.

Personality: A deeply religious man he believes everything happens for a reason. Flattery will make him almost putty in your hands.

History: He was born on a small isolated farm. In his 15th year, his parents were killed by a drow raid, leaving Zook alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Zook was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He wants nothing more than to rejoin the army; and he is compelled to act according to his religious beliefs

Flaws: Selfish. Bonds: Religious, Nature, Enemies, Military. Occupation: Map Maker

Voice: Nasally tone

Attributes [hide]

Zook Wildwander, Male Gnome Adept 10
Small (3'5") Gnome, Lawful Good (CR 10)
Armor Class 14
Hit Points 46 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)10 (+0) 15 (+2)13 (+1)
Skills Medicine +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 2200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Hailey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears a brown shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them, and his gloved hand is found clutching a quarterstaff. His long chestnut hair is drawn into a two foot long braid. His eyes are likewise blue.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's repulsed by the PC.

Ideals: Impeccable. Flaws: Antagonistic, Disease. Bonds: Mentor, Adventurer. Occupation: Apothecary

Voice: Australian accent

Attributes [hide]

Dean Hailey, Male Human Aristocrat 11
Medium (5'9") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 65 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)15 (+2) 12 (+1)5 (-3)
Skills History +6, Survival +5
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: 160 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Solid gold idol (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). 1 Minor magic item.


Social Check DCs


Maynild Elton, Female Human [Permalink]

Personal [hide]

Description: She sports grey clothing, slightly heavier than average wear, and she perpetually has her spear ready. She has moderate length brown hair. Her eyes are hazel and she is always smoking a pipe.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She is lazy, self-centered, vain, and jealous.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. When money was particularly tight she was walking through alleys when she overheard a Marshal hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Maynild fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Justice, Artistic. Flaws: Selfish. Bonds: Poor. Occupation: Marshal

Voice: Sleepy voice

Attributes [hide]

Maynild Elton, Female Human Cleric 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)5 (-3) 15 (+2)11 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 30 gp. 3 Antitoxin.


Social Check DCs

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