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NPC Generator

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Advanced [show]


Dagger Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He wears long strands of ruby and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His yellow fur is knotted and matted. He has gleaming, smiling green eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Dagger was born the youngest of three triplets. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a Miller soon after.

Motivation: To be a Performer again; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Bonds: Rich, Family, Religious, Job. Occupation: Miller

Voice: Eastern European accent

Attributes [hide]

Dagger Of World, Male Tabaxi Monk 5
Medium (6'4") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)13 (+1) 10 (+0)16 (+3)
Skills Athletics +6, Religion +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +4

Possessions: Just what you see.


Social Check DCs


Elaim Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'4" and wears a brown shirt with thin white vertical stripes and blue pants. His right hand appears badly burned and disfigured. He wears his golden hair up in a very large beehive style do. His eyes, though not visible through his cowl, are gray.

Personality: He is irascible and easily irritated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and further expansion of business

Ideals: Logical. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Detective

Voice: Creaky witch voice

Attributes [hide]

Elaim Bloodkith, Male Dwarf Commoner 7
Medium (4'4") Dwarf, Lawful Good (CR 7)
Armor Class 11
Hit Points 13 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Terran
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 30 pp. Black opal (1400 gp). Red-brown spinel (90 gp).


Social Check DCs


Dee TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has a slight overbite and is overall scrawny. Her black hair, when down, is lengthy. She wears large thick round spectacles.

Personality: She is almost excessively polite to everyone, even when angry. She has a habit of throwing herself into exceedingly dangerous situations.

History: Dee was born in the north. At a young age she loved to build and create. Her mother had invested heavily in several trade routes and wanted her to inherit them. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Money/treasure; and to end her boredom

Ideals: Persistence. Flaws: Shy, Impulsive, Mundane. Bonds: Rich. Occupation: Guard

Voice: Sounds elderly

Attributes [hide]

Dee TellPenny, Female Halfling Wizard 6
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 10 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)14 (+2) 10 (+0)10 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Infernal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 500 gp. Rhodochrosite (4 gp).


Social Check DCs


Pallabar Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tan costume with the symbols of death on his torso. He has a silver handlebar mustache and slicked back silver hair. He tend to wears goggles to shield his eyes.

Personality: He is fixated on the number 70. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: He's looking for his big break; and wants to work out more often

Ideals: Athletic. Flaws: Insane, Disease. Bonds: Immigrant, Adventurer. Occupation: Unemployed

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Pallabar Ningel, Male Gnome Commoner 4
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 4000 cp. 1 Minor magic item.


Social Check DCs

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