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NPC Generator

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Advanced [show]


Rendar Cholmondeley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is dressed in earthy colors with a white and brown handkerchief worn on his right side. His long chestnut hair is drawn into a two foot long braid. His violet unseeing eyes seem to look past you.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He pushes his goals aggressively. He is also a coward if confronted.

History: His parents moved while he was still in utero so he is the first generation to be born here. Rendar was born on a far eastern island where he grew up under the tutelage of his mother, an expert Ruler. He left for the east, certain he would find work there.

Motivation: He is wracked by social anxiety.

Flaws: Disease, Depressed, Fearful. Bonds: Immigrant. Occupation: Ruler

Voice: Scratchy, weak

Attributes [hide]

Rendar Cholmondeley, Male Half-Orc Ranger 11
Medium (6'6") Half-Orc, Lawful Evil (CR 11)
Armor Class 12
Hit Points 62 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)6 (-2) 11 (+0)11 (+0)
Skills Animal Handling +4, Stealth +6
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 270 pp. Brass mug with jade inlays (400 gp). Solid gold idol (400 gp). An abacus with copper, silver and gold markers (150 gp). Brass mug with jade inlays (400 gp). Silver chalice with lapis lazuli gems (150 gp). Gold dragon comb with red garnet eye (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Georgina Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a red tunic with grey highlights, and long white pants that bunch up around her shoes. Her long brown hair is drawn into a two foot long braid. Her blue eyes are slightly larger than normal.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born in the north her family was never financially stable. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she wants to meet her childhood hero

Flaws: Shy, Hedonist, Greedy. Bonds: Poor, Military, Adventurer. Occupation: Spice Merchant

Voice: French accent

Attributes [hide]

Georgina Glenfellow, Female Halfling Monk 3
Small (2'11") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)12 (+1) 8 (-1)12 (+1)
Skills Insight +1, Religion +3
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Trym Staurheim, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He is renowned for his bright grey suits and hats. He wears his golden hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Calm and collected, he is a well trained Soapmaker. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trym took refuge in the ruined castle and found the beat up falchion and armor he uses now. He ran away from his former home and has been making his living as a Soapmaker for the past few years.

Motivation: Many orcs want him driven away; and someone believes him a fraud

Flaws: Insomniac. Bonds: Job, Immigrant, Mentor, Nature, Enemies. Occupation: Soapmaker

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Staurheim, Male Human Bard 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills Performance +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 30 gp. Chrysoprase (20 gp).


Social Check DCs


John Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an entirely grey suit with green socks and a vest with buckled shoes. He has styled his silver hair well, parting it to the left. He has a dull look in his hazel eyes.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. John enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Nothing but the best is good enough for him; and a deep hatred of illithids

Ideals: Persistence, Impeccable. Flaws: Hedonist. Bonds: Enemies, Adventurer. Occupation: Barkeep

Voice: Mousy voice

Attributes [hide]

John Wakefield, Male Human Sorcerer 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)12 (+1) 12 (+1)9 (-1)
Skills Persuasion +1, Stealth +1
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 600 sp. 1 Masterwork manacles.


Social Check DCs

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