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NPC Generator

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Advanced [show]


Theodoric Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a yellow coat over a brown low-cut shirt, and a Stetson hat upon his head. His blonde hair is heavily combed to the right. He has gray eyes and a yellow hat with a brown feather.

Personality: He is very quiet and rarely speaks above a whisper. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born on a small isolated farm. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Shy, Antagonistic. Bonds: Immigrant, Nature, Criminal record. Occupation: Blacksmith

Voice: Mousy voice

Attributes [hide]

Theodoric Arnuanna, Male Half-Elf Paladin 5
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)18 (+4) 12 (+1)17 (+3)
Skills History +7, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Sylvan, Gnoll, Infernal
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. Jet (140 gp). White opal (700 gp).


Social Check DCs


Nykkan Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, constantly wearing a green suit, white shirt, and black tie. He wears a feathered hat to hide his balding. His eyes are gold and catlike.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also hits on women, regardless of circumstances.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels kind of lost in life

Ideals: Disciplined. Flaws: Depressed. Bonds: Has a crush, Military, Criminal record. Occupation: Mason

Voice: Nasally tone

Attributes [hide]

Nykkan Raghthroknaar, Male Dragonborn Barbarian 1
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)15 (+2) 15 (+2)11 (+0)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Druidic, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Odo Winchester, Male Human [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with blue pants. He is physically well-built. His auburn hair is still thick. He has a dull look in his gray eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in the south. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Odo took refuge in the large cave and found the beat up axe and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Joker, Fighting. Bonds: Poor, Nature, Immigrant. Occupation: Baker

Voice: Pronounces difficult words wrong

Attributes [hide]

Odo Winchester, Male Human Expert 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills History +4, Medicine +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp. Eye agate (6 gp). Tiger eye turquoise (6 gp).


Social Check DCs


Caramip Welber, Female Gnome [Permalink]

Personal [hide]

Description: She has a large blue mantle and cape that has been intricately interwoven into her tan robe. Her skin is fair and her fingers are delicate and long. Her red hair is cut short. Her eyes are likewise hazel.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She can't help but pocket interesting objects she comes across

History: Gifted from a young age, Caramip studied abroad. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). Some 3 years later her spouse died after the birth of her son. Heartbroken, Caramip never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: Meet up once more with her childhood friend; and regain custody of her son

Ideals: Gifted. Bonds: Criminal record, Adventurer, In love, Family. Occupation: Shepherd

Voice: Slow speaker

Attributes [hide]

Caramip Welber, Female Gnome Bard 2
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)16 (+3) 10 (+0)11 (+0)
Skills Athletics +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Terran, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 300 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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