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NPC Generator

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Advanced [show]


Silvo Underbough, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His long silver hair is drawn into a two foot long braid. His hazel eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a island tribe. Silvo was born on a far eastern island where he grew up under the tutelage of his father, an expert Armorer. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Silvo never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Antagonistic. Bonds: Immigrant, Nature, In love, Religious. Occupation: Armorer

Voice: Irish accent

Attributes [hide]

Silvo Underbough, Male Halfling Paladin 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 47 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)16 (+3) 12 (+1)12 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Sylvan, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 200 gp. Golden yellow topaz (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Idea, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is typically in his Animal Trainer uniform. He wears a small hat to hide his balding. His gold eyes peer out from beneath his small black hat.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has set out to sabotage the competition.

Motivation: He is not mentally stable, and does not behave rationally; and he has decided he is irredeemable

Ideals: Disciplined. Flaws: Insane, Disease. Bonds: Job, Criminal record. Occupation: Animal Trainer

Voice: French accent

Attributes [hide]

Zepar Idea, Male Tiefling Barbarian 2
Medium (6'2") Tiefling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 10 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 7 (-2)11 (+0) 10 (+0)18 (+4)
Skills Perception +2, Persuasion +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 60 gp. 1 Backpack.


Social Check DCs


Mara Tiltathana, Female Elf [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has blonde hair. She has brown eyes and a blue hat with a grey feather.

Personality: She snorts whenever she laughs or is feeling confident. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: When she was but 7 years old her parents immigrated from the north. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has since lost track of the people in her past.

Motivation: She has passion for adventuring and risk; and marry her sister to traveling adventurers

Ideals: Justice. Bonds: Poor, Immigrant, Family, Adventurer. Occupation: Apothecary

Voice: Smoker's lung

Attributes [hide]

Mara Tiltathana, Female Elf Warrior 1
Medium (5'4") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 5 (-3)6 (-2) 15 (+2)9 (-1)
Skills Acrobatics +3, Arcana +0
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +0

Possessions: 600 sp.


Social Check DCs


Imsh Shipley, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man dresses in collared shirts and wears a proper scarf over his head. He wears a Stetson hat to cover his moderate length silver hair. His eyes are brown.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with a lost civilization.

History: Sold as a small child to a brothel owner, Imsh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 15 years.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Flaws: Shy. Bonds: Adventurer, Mentor, Job, Enemies. Occupation: Animal Trainer

Voice: Stutters

Attributes [hide]

Imsh Shipley, Male Half-Orc Warrior 10
Medium (6'3") Half-Orc, Neutral Good (CR 10)
Armor Class 12
Hit Points 70 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Athletics +6, Deception +6
Senses Passive Perception 12
Languages Common, Orc, Druidic, Goblin
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6

Possessions: Just what you see.


Social Check DCs

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