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NPC Generator

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Advanced [show]


Marigold Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 2'10" and is renowned for her bright white dresses and hats. Her auburn hair is wavy and long. Her gray eyes are slightly larger than normal.

Personality: Her tongue was cut out and she uses sign language. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She struck the Tanner job and began her own company from there.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Disease. Bonds: Enemies, Military, Job. Occupation: Tanner

Voice: Sounds elderly

Attributes [hide]

Marigold Wildheart, Female Halfling Cleric 3
Small (2'10") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)16 (+3) 13 (+1)12 (+1)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Gnome, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1600 sp. Cloth of gold vestments (110 gp). Solid gold idol (200 gp).


Social Check DCs


Emeny Branson, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a weathered and beat up set of banded mail beneath an oversized brown coat, she is not a threatening figure. Her red hair is still thick. Her face is covered beneath a completely black helmet.

Personality: She is almost excessively polite to everyone, even when angry. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Because her father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her mother from journeying east to reunite her family. She moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and several ex partners dislike her way of doing things and want revenge

Flaws: Shy. Bonds: Rich, Immigrant, Enemies. Occupation: Carpenter

Voice: Can't modulate volume

Attributes [hide]

Emeny Branson, Female Human Commoner 2
Medium (5'4") Human, Lawful Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)15 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Abyssal, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 70 gp.


Social Check DCs


Raam Contempt, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is chestnut and curly. He wears round tiny glasses practically rammed into his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. As long as the job gets done he does not care how it got done.

History: Sold as a small child to a necromancer, Raam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants him found; and money/treasure

Ideals: Professionalism. Bonds: Rich, Family, Mentor, Immigrant. Occupation: Brewer

Voice: Sounds elderly

Attributes [hide]

Raam Contempt, Male Tiefling Barbarian 8
Medium (5'11") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 82 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)19 (+4) 9 (-1)9 (-1)
Skills Investigation +7, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Ignan, Gnoll, Draconic, Dwarven
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4

Possessions: 1000 gp. Star ruby (400 gp). Violet garnet (1500 gp). Amber (60 gp).


Social Check DCs


Erky Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He prefers to wear tan clothing when he does not wear armor. His whole body is exceptionally muscular. He sports a flattop hair cut. His eyes are likewise gray.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also hits on women, regardless of circumstances.

History: Born in the south to a Architect, Erky learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a crush on the local Brewer; and to reunite with his old friends

Flaws: Antagonistic. Bonds: Immigrant, Has a crush, Job, Adventurer. Occupation: Architect

Voice: American accent

Attributes [hide]

Erky Sympony, Male Gnome Commoner 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)17 (+3) 11 (+0)12 (+1)
Skills Deception +3, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Terran, Druidic, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 10000 cp. 1 Breastplate. 1 Chain shirt.


Social Check DCs

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