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NPC Generator

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Advanced [show]


Torgga Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: This southern woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her clothes are grease stained in places. Her black hair is cut jaggedly and amateurishly. She wears large thick round spectacles.

Personality: Torgga is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born to a Adventurer, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Map Maker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has dedicated herself to building a better trade route.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Extrovert. Flaws: Shy. Bonds: Adventurer, Poor, Immigrant. Occupation: Map Maker

Voice: Prounounces S like Z

Attributes [hide]

Torgga Trueblood, Female Dwarf Expert 11
Medium (3'10") Dwarf, Lawful Evil (CR 11)
Armor Class 10
Hit Points 60 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)10 (+0) 11 (+0)14 (+2)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0

Possessions: 21000 sp. Rock crystal (60 gp). Freshwater pearl (5 gp). Violet garnet (400 gp). Black pearl (400 gp). Rich purple corundum (1000 gp). Malachite (5 gp). Rock crystal (60 gp). Carnelian (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mara Sharps, Female Half-Elf [Permalink]

Personal [hide]

Description: She dresses like a well dressed Sailor does. She has a moderate pudge and is not very fit. She wears a feathered hat to hide her balding. She has a tattooed face.

Personality: Her tongue was cut out and she uses sign language. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She comes from a rich northern family. She has chosen to use the inheritance that was left to her frivolously. She now spends her time doing works of charity.

Motivation: To unite with her brother; and she is unsatisfied with her job

Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Family, Rich. Occupation: Sailor

Voice: German accent

Attributes [hide]

Mara Sharps, Female Half-Elf Aristocrat 6
Medium (5'0") Half-Elf, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 2000 sp. Blue quartz (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roland Brinker, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has styled his white hair well, parting it to the left. His eyes, though not visible through his cowl, are blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Sold as a small child to a wizard, Roland was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Carpenter job and began his own company from there.

Motivation: Sabotage a competitor; and balancing his hectic life and new carpenter responsibilities is difficult

Flaws: Antagonistic, Fearful. Bonds: Immigrant, Job, Mentor. Occupation: Carpenter

Voice: Draws out vowels

Attributes [hide]

Roland Brinker, Male Half-Elf Monk 12
Medium (4'9") Half-Elf, Lawful Good (CR 12)
Armor Class 11
Hit Points 79 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 10 (+0)10 (+0)
Skills Investigation +5, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 400 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Windy Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his orange fur in a flapper bob. His eyes, though not visible through his cowl, are hazel.

Personality: Aggressive, abrasive, and angry, Windy embodies much of what other species detest in the Tabaxis. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the south to a Fisher, Windy learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: His spouse's relatives view him with great suspicion; and further expansion of business

Flaws: Antagonistic, PTSD, Secretive. Bonds: Job, Family. Occupation: Fisher

Voice: Pirate accent

Attributes [hide]

Windy Shore, Male Tabaxi Cleric 1
Medium (5'7") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)11 (+0) 17 (+3)13 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 50 gp. 1 Good lock.


Social Check DCs

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