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NPC Generator

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Advanced [show]


Surina Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: An older woman who wears a robe, a symbol of luck around her neck, and a shortspear on her belt, she is not a threatening figure. Her long bronze crest is drawn into a two foot long braid. Her eyes, though not visible through her cowl, are gold.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born to a poor family in the city she treasured whatever gifts she got. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Surina fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Fighting. Flaws: Terse. Bonds: Job, Poor, Debt. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Surina Beryntolthropal, Female Dragonborn Adept 6
Medium (6'5") Dragonborn, Lawful Good (CR 6)
Armor Class 11
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oppah Offund, Female Gnome [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is cut close to her head. She has gleaming, smiling blue eyes.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: When she was but 8 years old her parents immigrated from the west. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She has been a successful dealer in antiques buying low and selling high.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Entrepeneur, Gifted. Flaws: Insomniac, Depressed. Bonds: Immigrant. Occupation: Knight

Voice: Sounds elderly

Attributes [hide]

Oppah Offund, Female Gnome Commoner 3
Small (3'3") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 9 (-1)16 (+3)
Skills Acrobatics +4, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 400 gp. 1 Healer’s kit. 1 Small steel mirror.


Social Check DCs


Verna Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: This malnourished woman wears a simple white robe with green stripes complete with hood. Her silver hair is slicked back into a classic pompadour. Her amber eyes dart from person to person.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born in the north her family was never financially stable. Her childhood dream was to be a Stylist, but she was a colossal failure. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg

Ideals: Opinionated. Flaws: Shy. Bonds: Poor, Job, Family. Occupation: Sculptor

Voice: Booming voice

Attributes [hide]

Verna Jamjar, Female Halfling Rogue 3
Small (3'2") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)7 (-2) 10 (+0)11 (+0)
Skills Intimidation +2, Nature +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp. 1 Smokesticks. 4 Tanglefoot bags. 3 Holy water.


Social Check DCs


Two Llamas Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear pastel clothing when he does not wear armor. He has wavy orange fur. His eyes are green and catlike.

Personality: A skeptical and narcissistic man, Two Llamas's first love is himself. His second love is also himself. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Religious, Criminal record. Occupation: Sellsword

Voice: Sounds elderly

Attributes [hide]

Two Llamas Candle, Male Tabaxi Commoner 6
Medium (6'0") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills Insight +4, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Embroidered and bejeweled glove (2000 gp). Gold and topaz bottle stopper cork (1000 gp). Gold and topaz bottle stopper cork (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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