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NPC Generator

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Advanced [show]


Buvvie Beren, Female Gnome [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'6" when asserting herself. Her white hair is wavy and long. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has a minor phobia of water and hates getting wet.

History: She was born several months after her father was called into army service. Her father was a mechanic, and taught her how to fix just about anything. She now mingles about in high society.

Motivation: She is terrified, and will act out of fear; and balancing her hectic life and new shoemaker responsibilities is difficult

Ideals: Persistence. Flaws: Fearful. Bonds: Rich, Job, Military. Occupation: Shoemaker

Voice: Raspy

Attributes [hide]

Buvvie Beren, Female Gnome Wizard 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)14 (+2) 11 (+0)10 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Mamnen Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears a worn and beaten armor. His hair is red and curly. His gold unseeing eyes seem to look past you.

Personality: He loves telling others what to do and how they should feel about things. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born blind and as such lacked many opportunities for work. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Opinionated. Flaws: Disease. Bonds: Criminal record, Religious, Family. Occupation: Painter

Voice: Hard of hearing, loud

Attributes [hide]

Mamnen Charisma, Male Tiefling Warrior 16
Medium (5'11") Tiefling, Neutral Evil (CR 16)
Armor Class 11
Hit Points 101 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +6, Investigation +7
Senses Passive Perception 10
Languages Common, Infernal, Giant
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +7

Possessions: 7000 gp. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Lucan Liadon, Male Elf [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is lengthy. His eyes are gray and he is always smoking a pipe.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born in the west, but his parents moved at a very young age to the south. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Lucan took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many giants want him driven away; and a deep hatred of giants

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Nature, Enemies. Occupation: Actor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Lucan Liadon, Male Elf Fighter 7
Medium (4'9") Elf, Neutral Evil (CR 7)
Armor Class 14
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)16 (+3) 16 (+3)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common, Elven, Ignan, Giant, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 70000 cp. Black pearl (1300 gp). Rhodochrosite (11 gp). 1 Minor magic item.


Social Check DCs


Andram Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a black collared shirt and green pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He is muscular with a powerful set of arms. His hair is chestnut and curly. He has a dull look in his silver eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with a lost civilization.

History: He is a Deep Scion in disguise. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Andram took refuge in the ruined castle and found the beat up scythe and armor he uses now. During his travels, Andram and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Andram discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Andram fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To be a Fletcher again; and he feels kind of lost in life

Flaws: Disease, Depressed. Bonds: Job, Adventurer, Nature. Occupation: Bather

Voice: Voice breaks

Attributes [hide]

Andram Mystery, Male Tiefling Ranger 8
Medium (6'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)16 (+3) 14 (+2)17 (+3)
Skills Performance +6
Senses Passive Perception 12
Languages Common, Undercommon, Halfling, Orc
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1200 gp. Eye agate (9 gp). Pink pearl (140 gp). Fiery yellow corundum (1000 gp). White opal (1000 gp). Aquamarine (1300 gp).


Social Check DCs

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