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NPC Generator

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Advanced [show]


Radomir Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is renowned for his bright white suits and hats. He has chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A true patriot, Radomir would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He comes from a rich western family. There was a wharf not far from home where he often wandered off to fish. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Bonds: Military, Rich, Nature. Occupation: Mercenary

Voice: Smooth and feminine

Attributes [hide]

Radomir Warmwater, Male Halfling Adept 14
Small (3'0") Halfling, Lawful Good (CR 14)
Armor Class 14
Hit Points 77 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)9 (-1) 10 (+0)10 (+0)
Skills Arcana +4, Intimidation +5
Senses Passive Perception 10
Languages Halfling
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133

Possessions: 5000 gp. Sardonyx (70 gp). Deep blue spinel (800 gp). Rhodochrosite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sammal Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His silver hair, when down, is lengthy. This black eyed northerner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. The war was a terrible time for him, and Sammal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is the product a well kept family trust fund and as such has never really known need. Sammal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Sammal decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Ideals: Passionate. Flaws: Depressed. Bonds: Military, Rich, Criminal record. Occupation: Spice Merchant

Voice: Middle-eastern accent

Attributes [hide]

Sammal Ecstasy, Male Tiefling Cleric 7
Medium (5'7") Tiefling, True Neutral (CR 7)
Armor Class 10
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)11 (+0) 18 (+4)14 (+2)
Skills Perception +7, Survival +7
Senses Passive Perception 17
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15643210000

Possessions: Just what you see.


Social Check DCs


Ghash Tatum, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many pastel ritualistic tattoos. He is wearing a long, white cloak. His chestnut hair is heavily combed to the left. His eyes are a pleasant amber.

Personality: He is almost excessively polite to everyone, even when angry. He is lazy and tries to find solutions quickly.

History: He was born on a small isolated farm. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He's repulsed by the PC; and he feels that his past leaves him morally obligated to help

Flaws: Shy, Lazy, Antagonistic. Bonds: Nature, Criminal record. Occupation: Cartwright

Voice: Old thin voice

Attributes [hide]

Ghash Tatum, Male Half-Orc Warlock 17
Medium (6'3") Half-Orc, True Neutral (CR 17)
Armor Class 11
Hit Points 179 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 20 (+5)8 (-1) 15 (+2)5 (-3)
Skills Athletics +6, Investigation +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13

Possessions: 500 pp. Black velvet mask with numerous citrines (140 gp). Golden circlet with four aquamarines (4000 gp). Cloth of gold vestments (140 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Sapphire pendant on gold chain (2700 gp). An abacus with copper, silver and gold markers (140 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). 1 Medium magic item.


Social Check DCs


Burgell Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long brown hair is drawn into a two foot long braid. His eyes are likewise blue.

Personality: Burgell speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the north. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Burgell took refuge in the large cave and found the beat up crossbow and armor he uses now. He left for the north, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Immigrant, Nature. Occupation: Map Maker

Voice: Uses sign language

Attributes [hide]

Burgell Pingun, Male Gnome Fighter 14
Small (3'6") Gnome, Lawful Good (CR 14)
Armor Class 13
Hit Points 128 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 19 (+4)11 (+0) 14 (+2)10 (+0)
Skills Animal Handling +7, History +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2

Possessions: 200 pp. Violet garnet (1400 gp). Banded agate (4 gp). Alexandrite (1400 gp). Black pearl (1400 gp). Chrysoprase (70 gp). 1 Medium magic item.


Social Check DCs

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