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Advanced [show]


Flask In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a fine chain shirt which she covers with pastel colored cloaks and clothing. She keeps her red fur in a pixie cut. Her eyes are copper and catlike.

Personality: She is witty, but her monotone delivery comes off as unnerving She misses her home and complains about the freezing weather, even in summer.

History: Born in the south to a Fisher, Flask learned a great deal about her father's area of expertise. Her father had invested heavily in several trade routes and wanted her to inherit them. She now owns her own business.

Motivation: Wishes to resurrect an old love; and she is unsatisfied with her job

Ideals: Joker. Bonds: Immigrant, Job, Rich, In love. Occupation: Fisher

Voice: growls and snarls, animalistic

Attributes [hide]

Flask In the Morning, Female Tabaxi Paladin 11
Medium (6'3") Tabaxi, Chaotic Good (CR 11)
Armor Class 12
Hit Points 84 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills History +6, Nature +6
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 2200 gp. Aquamarine (300 gp). Silver pearl (40 gp). Golden yellow topaz (300 gp). Alexandrite (300 gp). Zircon (80 gp). Malachite (9 gp). Chalcedony (80 gp). Peridot (80 gp). Amber (40 gp). Malachite (9 gp).


Social Check DCs


Tod Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. He carries a battered hand crossbow and tarnished bow as well. He has moderate length red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was always a brilliant, if unscrupulous mind. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tod fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Logical. Flaws: Sensitive, Insane. Bonds: Rich. Occupation: Knight

Voice: Speaks in third person

Attributes [hide]

Tod Quickstep, Male Halfling Bard 16
Small (3'4") Halfling, Lawful Neutral (CR 16)
Armor Class 12
Hit Points 73 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 9 (-1)9 (-1)
Skills Acrobatics +6, Medicine +4
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444

Possessions: 12000 gp. Finely wrought small gold bracelet (100 gp). A small bag of saffron. (100 gp). Large well-done wool tapestry (100 gp). Golden circlet with four aquamarines (4000 gp). Silver comb with moonstones (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Medium magic item.


Social Check DCs


Alberich Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears baggy grey pantaloons and a black scarf. His tied-back hair is silver. This violet eyed southerner is not easily forgotten.

Personality: Alberich is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Animals are drawn to him, and he is able to talk to them.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Ideals: Athletic, Extrovert, Gifted. Flaws: Antagonistic. Bonds: Religious. Occupation: Ploughman

Voice: Scandinavian accent

Attributes [hide]

Alberich Stoutale, Male Dwarf Barbarian 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Arcana +3, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 sp. Eye agate (9 gp). Amber (70 gp).


Social Check DCs


Gimûb Windsor, Male Half-Orc [Permalink]

Personal [hide]

Description: This man dresses in white turtlenecks beneath a brown coat with black slacks. He is muscular with a powerful set of arms. He keeps his auburn hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Gimûb will drive conversation. He is lazy and tries to find solutions quickly.

History: He was born in the west. His father was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Extrovert, Impeccable. Flaws: Lazy. Bonds: Immigrant. Occupation: Navigator

Voice: Nasally tone

Attributes [hide]

Gimûb Windsor, Male Half-Orc Ranger 1
Medium (5'7") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)11 (+0) 14 (+2)9 (-1)
Skills Acrobatics +4, History +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 sp.


Social Check DCs

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