Gurdis Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She is dressed in earthy colors with a grey and brown handkerchief worn on her left side. Her red hair is still thick. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is almost excessively polite to everyone, even when angry. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Gurdis was born on a far northern plains where she grew up under the tutelage of her mother, an expert Beggar. She struck the Beggar job and began her own company from there.
Motivation: Someone believes her a fraud; and to get a good night's sleep
Flaws: Insomniac, Shy. Bonds: Criminal record, Immigrant, Job, Enemies. Occupation: Beggar
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 130 gp. Coral (140 gp). Sardonyx (40 gp).
Finellen Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is wearing colorful clothing, dressed as a Server. She sports a flattop hair cut. She wears a mask on her face.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She believes the world needs to unite to get rid of dire rats once and for all.
History: Born to a Miner, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Server hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has worked as a Server like her mother before her.
Motivation: Further expansion of business; and she wants random interesting trinkets and junk, hates to throw anything away
Flaws: Antagonistic, Greedy. Bonds: Enemies, Poor, Job. Occupation: Server
Voice: German accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 270 gp.
Claira Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a worn and beaten armor. Her chestnut hair is still thick. She is baby faced.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born to loving parents in a slum to the south. A freak accident while working with her Actor father left her crippled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Claira fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has a crush on the local Actor; and wants her loneliness to end
Ideals: Optimist, Fighting. Flaws: Disease. Bonds: Poor, Has a crush. Occupation: Barrister
Voice: Italian accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Terran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Stannor Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a card on it. His hair is silver and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born at the edge of vast desert. Stannor liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Fletcher for hire.
Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his absent mother
Bonds: Guardian, Family, Nature, Job, Religious. Occupation: Fletcher
Voice: Sensual and smooth
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 53 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 16 (+3) | 8 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 100 gp. 4 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!

