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NPC Generator

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Advanced [show]


Sarah Fawcett, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears tight fighting clothing, which leaves very little to the imagination. Her long auburn hair is drawn into a two foot long braid. Her amber eyes are slightly larger than normal.

Personality: Stoic and calm, she prefers to meditate than take action. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born in the north her family was never financially stable. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She was granted divine powers by her dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of drow

Ideals: Fighting, Disciplined, Professionalism, Gifted. Bonds: Poor. Occupation: Ruler

Voice: American accent

Attributes [hide]

Sarah Fawcett, Female Human Warrior 8
Medium (5'10") Human, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 29 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)12 (+1) 14 (+2)10 (+0)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 60 pp. Red-brown spinel (120 gp). Aquamarine (1300 gp). Red-brown spinel (120 gp). Golden yellow topaz (1300 gp). Rhodochrosite (4 gp). Rhodochrosite (4 gp).


Social Check DCs


Quick In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'2" and muscular, this southern man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his whip. His lavender fur is knotted and matted. He has gleaming, smiling green eyes.

Personality: He will rave to anyone who will listen. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Quick and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Religious. Occupation: Assassin

Voice: Australian accent

Attributes [hide]

Quick In the Wind, Male Tabaxi Cleric 1
Medium (5'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)17 (+3) 15 (+2)10 (+0)
Skills Athletics +4, Religion +5
Senses Passive Perception 12
Languages Common, Orc, Aquan, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1000 cp.


Social Check DCs


Seere Trust, Female Tiefling [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears a green tunic with red highlights, and long grey pants that bunch up around her shoes. Her whole body is exceptionally muscular. Her purple hair is lengthy. She has gleaming, smiling black eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She pushes her goals aggressively. She is also a coward if confronted.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.

Motivation: She desires power and/or immortality; and she is terrified, and will act out of fear

Flaws: Depressed, Fearful. Bonds: Immigrant, Rich, Adventurer. Occupation: Stableman

Voice: Loud with bravado

Attributes [hide]

Seere Trust, Female Tiefling Cleric 3
Medium (6'4") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)12 (+1) 16 (+3)18 (+4)
Skills Deception +6, Persuasion +6
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 1800 sp.


Social Check DCs


Barendd Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He never swears and excessively uses polite adverbs when speaking. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a wizard, Barendd was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Barendd was born on a far northern island where he grew up under the tutelage of his father, an expert Gardener. He has dedicated himself to building a better kind of golem.

Motivation: He has passion for adventuring and risk.

Ideals: Optimist. Bonds: Adventurer, Mentor, Immigrant. Occupation: Gardener

Voice: Speaks fast with a slight lisp

Attributes [hide]

Barendd Torevir, Male Dwarf Commoner 6
Medium (4'5") Dwarf, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 21 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)17 (+3) 9 (-1)11 (+0)
Skills Stealth +5, Survival +2
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Terran, Giant
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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