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Advanced [show]


Heward Eathalena, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is constantly adorned with expensive silk clothing, often dyed in bright violet and white, and wears rings and necklaces with large, colorful gems. His hair, while still mostly red, has prominent grey streaks. He has several tiny jet earrings on each ear.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Heward was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Heward's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by illithids. Heward was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and dragonborn compassion

Ideals: Gifted. Flaws: Fearful, Antagonistic, Racist. Bonds: Rich, Enemies. Occupation: Carpenter

Voice: Thin and wheezing

Attributes [hide]

Heward Eathalena, Male Half-Elf Ranger 9
Medium (4'10") Half-Elf, Neutral Good (CR 9)
Armor Class 12
Hit Points 47 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)10 (+0) 7 (-2)12 (+1)
Skills Insight +1, Investigation +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 pp. Freshwater pearl (14 gp). Obsidian (14 gp). Silver pearl (70 gp). Violet garnet (1200 gp). Brown-green garnet (70 gp). Rhodochrosite (14 gp).


Social Check DCs


Marbas Justice, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is dark red and curly. His silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the recently deceased. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Marbas took refuge in the large cave and found the beat up shield and armor he uses now. Being a Carter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He desires power and/or immortality; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Bonds: Adventurer, Criminal record, Slave, Nature. Occupation: Carter

Voice: Thin and wheezing

Attributes [hide]

Marbas Justice, Male Tiefling Aristocrat 8
Medium (5'1") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 40 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)17 (+3) 11 (+0)17 (+3)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Draconic, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Bathin Trust, Male Tiefling [Permalink]

Personal [hide]

Description: He wears suspenders and green workpants. His shirt is black, and he wears a heavy green leather apron most of the time. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a skull on it. He has wavy chestnut hair. His red eyes lackadaisically let the world flow into them.

Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He would rather hide behind his crafts than deal with other people.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He has never given up on his poetry dream.

Motivation: A strong sense of loyalty to Tiefling people.

Ideals: Artistic. Flaws: Racist, Shy, Disease, Depressed. Occupation: Sailor

Voice: High pitched and raspy

Attributes [hide]

Bathin Trust, Male Tiefling Barbarian 18
Medium (5'6") Tiefling, Neutral Evil (CR 18)
Armor Class 14
Hit Points 147 (18d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)14 (+2) 11 (+0)17 (+3)
Skills Deception +9, Nature +8
Senses Passive Perception 10
Languages Common, Aquan, Infernal
Attacks Melee +8 / 5d6+2, Ranged +10 / 5d6+4, Grapple +4

Possessions: 1300 pp. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Gardain Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a robe, a symbol of strength around his neck, and a crossbow on his belt. His hair is greying and his face has many wrinkles. His hazel unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a necromancer, Gardain was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with a spirit at a very young age, Gardain has worked very hard to control his curse. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Disease, Secretive. Bonds: Job, Mentor. Occupation: Stableman

Voice: Smoker's lung

Attributes [hide]

Gardain Glanhig, Male Dwarf Druid 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)14 (+2) 10 (+0)6 (-2)
Skills History +4, Performance +0
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Ignan
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 5000 cp.


Social Check DCs

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