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NPC Generator

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Advanced [show]


Huru Tickle, Female Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged woman is typically in her Engraver uniform, and a wedding ring on her right hand. She wears her red hair down. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She also is a firm believer in the womanly ideal.

History: She was born in the east. Her family was turned out during the war. She and her family wandered east to less war torn lands. She now owns her own business.

Motivation: Further expansion of business; and expand her business

Flaws: Impulsive, PTSD. Bonds: Job, In love, Immigrant. Occupation: Engraver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Huru Tickle, Female Half-Orc Fighter 7
Medium (6'1") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 75 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)12 (+1) 12 (+1)10 (+0)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 200 gp. Peridot (40 gp). Chrysoberyl (140 gp).


Social Check DCs


Sannl Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She keeps her long auburn hair kept up in a rat tail. Her eyes are green.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was raised in a desert tribe. At a young age her mother died while driving off some brigands. Her father being the stubborn sort decided to stay and helped train her in sickle use. Days after completing her studies, news broke out that her hometown was attacked by brigands. Sannl was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes her a fraud

Ideals: Gifted, Fighting. Bonds: Rich, Enemies, Nature. Occupation: Server

Voice: Slurs words

Attributes [hide]

Sannl Steelfist, Female Dwarf Adept 12
Medium (4'0") Dwarf, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 60 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)20 (+5) 13 (+1)10 (+0)
Skills Performance +4, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Orc, Ignan, Druidic, Draconic
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 400 pp. Sard (50 gp).


Social Check DCs


Spring In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears brown leather gloves, a brown jacket, and tight pants, and she perpetually has her crossbow ready. Her long beige fur is drawn into a two foot long braid. Her green eyes are slightly larger than normal.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Flattery will make her almost putty in your hands.

History: She was born blind and as such lacked many opportunities for work. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist. Flaws: Selfish, Disease. Bonds: Mentor. Occupation: Fisher

Voice: Nasally tone

Attributes [hide]

Spring In the Morning, Female Tabaxi Sorcerer 3
Medium (5'3") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)8 (-1) 16 (+3)13 (+1)
Skills Intimidation +3, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Shifting In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, pastel cloak. His orange fur is still thick. He has a dull look in his hazel eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born to a pair of adventurers, Shifting grew up listening to his mother's many stories. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Marry his brother to traveling adventurers; and revenge

Flaws: Cynical. Bonds: Poor, Family, Adventurer, Criminal record, Enemies. Occupation: Bricklayer

Voice: Middle-eastern accent

Attributes [hide]

Shifting In Shadow, Male Tabaxi Monk 2
Medium (6'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 14 (+2)11 (+0) 9 (-1)13 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1300 sp. 1 Superior lock.


Social Check DCs

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