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NPC Generator

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Advanced [show]


Purban Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: An older man who has a large red mantle and cape that has been intricately interwoven into his brown robe, he is not a threatening figure. He has a very tight haircut. His green unseeing eyes seem to look past you.

Personality: He has a massive crush on the younger sibling of the Mason who has hired him part-time. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of a Detective, who enjoyed hunting, Purban was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To settle down with his crush; and further expansion of business

Flaws: Disease, Impulsive. Bonds: Has a crush, Nature, Job. Occupation: Mason

Voice: Irish accent

Attributes [hide]

Purban Tosscobble, Male Halfling Warlock 1
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)9 (-1) 13 (+1)18 (+4)
Skills Performance +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs


Zogdûsh Gladstone, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'2". He wears clothing that is held on in multiple layers but all of it is in poor condition, and his gloved hand is found clutching a bastard sword. His hair, while still mostly red, has prominent grey streaks. His brown eyes have a joyful gleam in them most of the time.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born the only child of a wealthy merchant. A freak accident while working with his Laborer mother left him crippled. He has been a successful dealer in antiques buying low and selling high.

Motivation: An old rival family wants him found; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Shy, Disease. Bonds: Poor, Family. Occupation: Jeweler

Voice: Posh accent

Attributes [hide]

Zogdûsh Gladstone, Male Half-Orc Ranger 4
Medium (5'2") Half-Orc, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 500 gp. Red-brown spinel (130 gp). Golden pearl (130 gp). White opal (700 gp). Alexandrite (500 gp).


Social Check DCs


Oloric Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his brown hair in a pixie cut. He is baby faced.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He believes the world needs to unite to get rid of illithids once and for all.

History: Oloric was born in the east. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Adventurer soon after.

Motivation: Many illithids want him driven away.

Ideals: Persistence. Flaws: Selfish. Bonds: Poor, Enemies, Job. Occupation: Adventurer

Voice: Middle-eastern accent

Attributes [hide]

Oloric Frostbeard, Male Dwarf Ranger 9
Medium (3'11") Dwarf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 57 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)5 (-3) 16 (+3)9 (-1)
Skills Nature +0, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 500 gp. Zircon (20 gp). Obsidian (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Adley, Male Human [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. He carries with him a set of shortbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His blonde hair is slicked back into a classic pompadour. He has hazel eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Fortune-teller, who enjoyed hunting, William was taken on many hunting expeditions. Through the years after William was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. William's father didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Adventurer, Nature. Occupation: Blacksmith

Voice: Australian accent

Attributes [hide]

William Adley, Male Human Ranger 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)12 (+1) 8 (-1)10 (+0)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp.


Social Check DCs

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