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NPC Generator

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Advanced [show]


Alex Melancon, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of the four houses of cards around his neck, and a whip on his belt. He has a penchant for wearing a ring with an oversized emerald on his right hand. His silver hair is heavily combed to the right. His violet eyes have a joyful gleam in them most of the time.

Personality: Alex speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a small toy that he constantly fidgets with.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bookbinder arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Impeccable. Flaws: Addict. Bonds: Rich, Religious. Occupation: Bookbinder

Voice: Deep voice with rolling R's

Attributes [hide]

Alex Melancon, Male Half-Elf Warrior 7
Medium (4'10") Half-Elf, True Neutral (CR 7)
Armor Class 11
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 16 (+3)7 (-2)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Aquan, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 900 gp.


Social Check DCs


Tod Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'11" when asserting himself. With bright black hair and a scraggly beard. He is baby faced.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to open a new tavern; and to be a doctor again

Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Job, Family. Occupation: Carpenter

Voice: Switch between two voices

Attributes [hide]

Tod Wildheart, Male Halfling Fighter 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 48 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)18 (+4) 14 (+2)12 (+1)
Skills Athletics +3, Investigation +7
Senses Passive Perception 12
Languages Common, Halfling, Orc, Goblin, Elven, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +7

Possessions: 100 gp.


Social Check DCs


Varis Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is styled in orderly dreadlocks. He has several tiny jet earrings on each ear.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Varis took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and wants to work out more often

Ideals: Athletic, Gifted, Justice. Flaws: Disease. Bonds: Rich. Occupation: Shoemaker

Voice: Spits and sputters

Attributes [hide]

Varis Erenaeth, Male Elf Barbarian 9
Medium (5'4") Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 19 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 5 (-3)16 (+3) 17 (+3)13 (+1)
Skills Persuasion +4, Religion +6
Senses Passive Perception 13
Languages Common, Elven, Auran, Gnome, Terran
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: Citrine (20 gp). Peridot (20 gp). Blue sapphire (1100 gp). Azurite (12 gp). Tiger eye turquoise (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azaki Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many green ritualistic tattoos. He wears a violet coat over a green low-cut shirt, and a feathered hat upon his head. His white hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Azaki took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: Regain custody of his son; and he desires power and/or immortality

Flaws: Shy, Addict. Bonds: Adventurer, Nature, Family. Occupation: Architect

Voice: French accent

Attributes [hide]

Azaki Mellerelel, Male Half-Elf Cleric 9
Medium (5'9") Half-Elf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 38 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)8 (-1) 13 (+1)12 (+1)
Skills Animal Handling +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 6000 sp.


Social Check DCs

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