Nykkan Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His scarlet crest is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He speaks before he thinks and is too direct. He is able to make almost anything out of random pieces of junk.
History: A powerful wizard made him what he is. After coming to the age of reason, Nykkan took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is not mentally stable, and does not behave rationally; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Gifted. Flaws: Insane, Impulsive. Bonds: Adventurer, Mentor. Occupation: Ploughman
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 59 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 17 (+3) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 12000 sp.
Agnes Barton, Female Human [Permalink]
Personal [hide]
Description: Standing 4'9", this woman wears a brown tunic with violet highlights, and long blue pants that bunch up around her shoes. Her golden hair has been sun bleached extensively. Her blue eyes are slightly larger than normal.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is able to make almost anything out of random pieces of junk.
History: She was born the only child of a wealthy merchant. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She has since lost track of the people in her past.
Motivation: Marry her brother to traveling adventurers; and she's attracted to the pc
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Family, Has a crush. Occupation: Crown-heir
Voice: Loud with bravado
Attributes [hide]
Medium (4'9") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 47 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1 Minor magic item.
Portia Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: This southern woman wears an entirely red suit with yellow socks and a vest with buckled shoes. Her clothes are grease stained in places. Her auburn hair is well kept. She wears a mask on her face.
Personality: A skeptical and narcissistic woman, Portia's first love is herself. Her second love is also herself. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Portia was born on a far southern forest where she grew up under the tutelage of her father, an expert Hunter. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She doesn't get along with people that don't share her tastes; and she seems to be bored by most things
Ideals: Impeccable. Flaws: Fearful, Mundane. Bonds: Poor, Immigrant. Occupation: Hunter
Voice: Old Prospector
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 45 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 19 (+4) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: 4000 sp.
Kansif Webley, Female Half-Orc [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a simple white robe with black stripes complete with hood. She has moderate length golden hair. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born to a pair of big game hunters, but was frequently ill as a child. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Wants to work out more often; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic. Flaws: Secretive, Impulsive, Disease. Bonds: Criminal record. Occupation: Tanner
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 9)
Armor Class 12
Hit Points 71 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +5
Possessions: 1800 gp. Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Cloth of gold vestments (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!


