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NPC Generator

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Advanced [show]


Silaqui Caphaxath, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she tends to wear a large yellow jacket. Her hair is greying and her face has many wrinkles. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has worked as a Knight like her mother before her.

Motivation: To pay off her debts; and she's repulsed by the pc

Flaws: Addict, Secretive, Disease, Antagonistic. Bonds: Job, Debt. Occupation: Knight

Voice: Sleepy voice

Attributes [hide]

Silaqui Caphaxath, Female Half-Elf Adept 1
Medium (5'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)10 (+0) 13 (+1)13 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 4000 cp. 1 Climber’s kit.


Social Check DCs


Seraphina Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She is typically in her Healer uniform. She is portly but not overly obese. She has done her best to style her black hair to look like a famous performer. Her eyes are violet and catlike.

Personality: She is witty, but her monotone delivery comes off as unnerving She takes great joy in being the best Healer in town.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When Seraphina reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She then took over the family business and is one of the better Healer for hire.

Motivation: Expand her business.

Ideals: Joker, Gifted. Bonds: Job, Military. Occupation: Healer

Voice: Uses lots of figures of speech

Attributes [hide]

Seraphina Brightmoon, Female Halfling Barbarian 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 48 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 18 (+4)13 (+1)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Art On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: This western woman very much looks the part of a Baker. Her clothes are grease stained in places. She keeps her cinnamon fur in a pixie cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is overprotective of those who hire her services. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Art was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has set out to sabotage the competition.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Insane. Bonds: Job, Poor, Immigrant, Guardian. Occupation: Baker

Voice: Dark and ominous

Attributes [hide]

Art On the Water, Female Tabaxi Adept 5
Medium (5'2") Tabaxi, Lawful Good (CR 5)
Armor Class 14
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 10 (+0)8 (-1) 9 (-1)11 (+0)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Chrysoprase (40 gp). Golden yellow topaz (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Numba Folkor, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears long strands of ruby and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She sports a flattop hair cut. This blue eyed westerner is not easily forgotten.

Personality: A skeptical and narcissistic woman, Numba's first love is herself. Her second love is also herself. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was raised in a island tribe. Numba liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now mingles about in high society.

Motivation: Wants to work out more often.

Ideals: Athletic, Impeccable, Fighting. Bonds: Rich, Nature. Occupation: Marshal

Voice: Mumbles to self between sentences

Attributes [hide]

Numba Folkor, Female Gnome Aristocrat 1
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)8 (-1) 9 (-1)13 (+1)
Skills Nature +1, Persuasion +3
Senses Passive Perception 9
Languages Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 30 pp. Malachite (14 gp). 1 Banded mail.


Social Check DCs

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