Drusilia Accord, Female Half-Elf [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears a violet shirt with thin red vertical stripes and blue pants. Her whole body is exceptionally muscular. Her red hair is greying along the sides and has receded to reveal a widow's peak. She has violet eyes and a violet hat with a red feather.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born several months after her father was called into army service. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She moves from town to town, unable to find a place to settle.
Motivation: A rival would like her out of the picture; and she has decided she is irredeemable
Flaws: Selfish, Insane. Bonds: Immigrant, Criminal record, Military. Occupation: Banker
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 43 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 15 (+2) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Celestial, Giant
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Meriele Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She has a large blue mantle and cape that has been intricately interwoven into her black robe. Sporting a red mohawk this woman's hair draws a lot of attention. Her hazel eyes are slightly larger than normal.
Personality: She snorts whenever she laughs or is feeling confident. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the east to a Ruler, Meriele learned a great deal about her father's area of expertise. Meriele abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She then took over the family business and is one of the better Ruler for hire.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Athletic, Joker. Bonds: Job, Adventurer. Occupation: Ruler
Voice: Soft and mumbly
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 8 (-1) | 8 (-1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 pp.
Reynard Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver hair is smooth and relatively long. He has gleaming, smiling green eyes.
Personality: He is extraordinarily eccentric. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He is the product a well kept family trust fund and as such has never really known need. As a young adult he joined a group advocating for an improvement in Human conditions. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help; and he is greedy
Flaws: Insane, Racist, PTSD. Bonds: Rich, Criminal record. Occupation: Armorer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp.
Kriv Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He has a large black mantle and cape that has been intricately interwoven into his white robe. His gold crest is lengthy and is close to two feet long. His red eyes have a joyful gleam in them most of the time.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is a bit of a kleptomaniac.
Ideals: Athletic, Disciplined, Justice. Flaws: Disease. Bonds: Criminal record. Occupation: Interpreter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 38 (7d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +7
Possessions: 200 gp. Moss agate (15 gp). Rock crystal (60 gp). Rock crystal (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!

