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NPC Generator

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Advanced [show]


Puyet Graham, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman stands a little under 6'3" and is a bit bulky. She is very muscular particularly in the legs. She is generally shirtless and showing off her tattooed chest. Her black hair is lengthy. She wears crescent spectacles with a black brim.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Born in the east to a Barrister, Puyet learned a great deal about her father's area of expertise. Like her father and her sister before her, after school she went straight into learning to become a Barrister. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with her old friends.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Barrister

Voice: Scratchy, weak

Attributes [hide]

Puyet Graham, Female Half-Orc Barbarian 5
Medium (6'3") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 5 (-3)6 (-2)
Skills Arcana +5, Survival +0
Senses Passive Perception 7
Languages Common, Orc, Druidic, Infernal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 40000 cp.


Social Check DCs


Salasar Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He tends to wear a large black jacket. His whole body is exceptionally muscular. His crest is green and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He snorts whenever he laughs or is feeling confident. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the west to a Tailor, Salasar learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Tailor. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Bonds: Immigrant, Job, Adventurer. Occupation: Tailor

Voice: Hard of hearing, loud

Attributes [hide]

Salasar Phrahdrandon, Male Dragonborn Barbarian 3
Medium (6'8") Dragonborn, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 10 (+0)13 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2600 sp.


Social Check DCs


Zûmug Southey, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has done his best to style his silver hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: While he acts the brute, he is far gentler than he would appear. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: When he was but 5 years old his parents immigrated from the east. He struck it rich when he found rare goods in large quantities. He's since become an addict/alcoholic.

Motivation: He has money and likes to spend it; and to get a good night's sleep

Ideals: Fighting. Flaws: Insomniac, Addict. Bonds: Immigrant, Rich. Occupation: Jeweler

Voice: Soft and mumbly

Attributes [hide]

Zûmug Southey, Male Half-Orc Adept 4
Medium (6'9") Half-Orc, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 17 (+3)11 (+0) 12 (+1)11 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anne Birkenhead, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is tall, broad shouldered and powerfully built. Her white hair is cut jaggedly and amateurishly. Her green eyes are passionate and lively.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born in the north, but her parents moved at a very young age to the south. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Due to her spouse's obsession with being a Doctor they were divorced and she won custody of their daughter. She worked as a Mercenary, and she later adopted a second daughter.

Motivation: Her relatives are trying to arrange a marriage; and she is wracked by social anxiety

Ideals: Joker. Flaws: Fearful. Bonds: Adventurer, Immigrant, Family. Occupation: Mercenary

Voice: Excited and jittery

Attributes [hide]

Anne Birkenhead, Female Human Aristocrat 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)10 (+0) 17 (+3)13 (+1)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp.


Social Check DCs

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