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NPC Generator

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Advanced [show]


Quillathe Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her silver hair is lengthy. Her eyes, though not visible through her cowl, are violet.

Personality: Stoic and calm, she prefers to meditate than take action. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born several months after her mother was called into army service. A freak accident while working with her Baker mother left her crippled. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and money/treasure

Ideals: Disciplined, Joker. Flaws: Disease. Bonds: Rich, Military. Occupation: Cook

Voice: Forgets to breathe while speaking

Attributes [hide]

Quillathe Ray, Female Half-Elf Paladin 5
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 6 (-2)15 (+2) 13 (+1)13 (+1)
Skills Deception +4, History +5
Senses Passive Perception 11
Languages Common, Elven, Infernal, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Iolite (60 gp). Golden yellow topaz (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Griselda Firahel, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a worn and beaten armor. She has shaved her head bald. Her brown unseeing eyes seem to look past you.

Personality: She is witty, but her monotone delivery comes off as unnerving She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born to loving parents in a slum to the south. Cursed with lycanthropy at a very young age, Griselda has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is wracked by social anxiety; and she feels threatened by others

Ideals: Athletic, Joker. Flaws: Disease, Fearful. Bonds: Poor. Occupation: Dyer

Voice: Soft and mumbly

Attributes [hide]

Griselda Firahel, Female Half-Elf Expert 5
Medium (4'7") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 5 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 5 (-3)14 (+2) 14 (+2)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Druidic, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Symma Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is physically well-built. Her red hair is still thick. Her face is covered beneath a completely black helmet.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a small toy that she constantly fidgets with.

History: She was born to a criminal king-pin and mafia family Through the years after Symma was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Symma's father didn't care for her much, and the feeling was mutual. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and to prove her worth to the world

Flaws: Antagonistic, Addict, Impulsive. Bonds: Criminal record, Adventurer. Occupation: Unemployed

Voice: High pitched and raspy

Attributes [hide]

Symma Albaratie, Female Gnome Commoner 4
Small (3'0") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 25 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)10 (+0) 18 (+4)11 (+0)
Skills Investigation +2
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Kansif England, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a simple white robe with blue stripes complete with hood. Her red hair is lengthy and is close to two feet long. Her eyes are likewise amber.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She can't help but pocket interesting objects she comes across

History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kansif took refuge in the large cave and found the beat up sickle and armor she uses now. She tends to her Glassblower job now, and dutifully fulfills any obligations she has.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Flaws: Insomniac. Bonds: Criminal record, Nature, Job. Occupation: Glassblower

Voice: Middle-eastern accent

Attributes [hide]

Kansif England, Female Half-Orc Sorcerer 2
Medium (5'7") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 6 (-2)8 (-1) 12 (+1)10 (+0)
Skills Investigation +1, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Golden yellow topaz (400 gp). Obsidian (11 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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