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NPC Generator

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Advanced [show]


Zanna Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: This woman stands a little under 3'0" and is a bit bulky. She is very muscular particularly in the legs. She wears rags and sports a simple walking cane. Her hair, while still mostly red, has prominent grey streaks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is a big fan of imagination and believes people should spend more time reading and writing.

History: When she was but 3 years old her parents immigrated from the west. Through the years after Zanna was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Zanna's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and she's repulsed by the pc

Ideals: Philantrophist, Logical. Flaws: Insomniac, Antagonistic. Bonds: Poor, Immigrant. Occupation: Baker

Voice: Rolls R's

Attributes [hide]

Zanna Wildwander, Female Gnome Ranger 9
Small (3'0") Gnome, Chaotic Good (CR 9)
Armor Class 12
Hit Points 66 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 8 (-1)8 (-1)
Skills History +5, Stealth +4
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Terran
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Oppah Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a blue armored body suit, with a simple black line shooting up and back down. She wears her hair in dreadlocks. She wears large thick round spectacles.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is used to getting what she wants. In part because she is a meticulous planner.

History: Oppah was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Detective hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has dedicated herself to building a better trade route.

Motivation: Find a way to reverse the transformation of her sister; and her relatives are trying to arrange a marriage

Ideals: Professionalism. Bonds: Family, Poor, Adventurer. Occupation: Detective

Voice: Excited and jittery

Attributes [hide]

Oppah Boondiggles, Female Gnome Warrior 5
Small (3'6") Gnome, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)14 (+2) 16 (+3)15 (+2)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Terran
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +5

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Purban Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a long, red, dusty cloak. He carries a battered greataxe and tarnished halberd as well. He has a long golden beard with little hanging trinkets. His eyes are blue and he is always smoking a pipe.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Ideals: Fighting, Philantrophist. Bonds: Nature, Adventurer, Criminal record. Occupation: Shepherd

Voice: Prounounces S like Z

Attributes [hide]

Purban Littlefoot, Male Halfling Expert 6
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 35 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)12 (+1) 13 (+1)16 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp. Fiery yellow corundum (1100 gp). Rhodochrosite (10 gp). Alexandrite (1400 gp). Zircon (40 gp).


Social Check DCs


Elizabeth Huxley, Female Human [Permalink]

Personal [hide]

Description: A 6'1" northern woman, she usually wears her brown robe and has her sai always slung over her shoulder. Her long silver hair is drawn into a two foot long braid. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Elizabeth took refuge in the large cave and found the beat up sai and armor she uses now. She now travels the world, in search of power and loot.

Motivation: To share knowledge with the world; and she's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Nature, Adventurer. Occupation: Engraver

Voice: Uses lots of figures of speech

Attributes [hide]

Elizabeth Huxley, Female Human Wizard 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)13 (+1) 10 (+0)11 (+0)
Skills Intimidation +3, Survival +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 1100 gp. Large well-done wool tapestry (400 gp). Silver comb with moonstones (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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