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NPC Generator

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Advanced [show]


Flask Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His yellow fur has been sun bleached extensively. He wears large thick round spectacles.

Personality: He never swears and excessively uses polite adverbs when speaking. He is able to fit into much smaller and tighter spaces than normal.

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.

Motivation: He has comitted a past crime that haunts him to this day; and wants to have a good time and be beloved

Ideals: Optimist, Gifted, Fighting. Bonds: Mentor. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

Flask Of Clay, Male Tabaxi Warlock 5
Medium (6'3") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills Stealth +6, Survival +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 2000 sp. Moonstone (80 gp). Brown-green garnet (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quarethon Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. He has a penchant for wearing a ring with an oversized jet on his left hand. He keeps his silver crest in a flapper bob. His fierce red eyes like to dwell on things.

Personality: He is fixated on the number 26. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: An old rival family wants him found; and regain custody of his daughter

Ideals: Artistic. Flaws: Insane, Disease. Bonds: Rich, Family. Occupation: Barber

Voice: Soft and melodious

Attributes [hide]

Quarethon Qyxpahrgh, Male Dragonborn Barbarian 2
Medium (6'1") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 24 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)15 (+2) 12 (+1)8 (-1)
Skills Athletics +4, Religion +4
Senses Passive Perception 11
Languages Common, Auran, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4

Possessions: 390 gp.


Social Check DCs


Oblar Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear flannel. He keeps his long chestnut hair kept up in a rat tail. His blue unseeing eyes seem to look past you.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Flaws: Disease. Bonds: Criminal record, Poor, Immigrant. Occupation: Performer

Voice: German accent

Attributes [hide]

Oblar Jamjar, Male Halfling Fighter 6
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 40 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 11 (+0)10 (+0) 13 (+1)12 (+1)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +4

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Elama Selevarun, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears a tight fitting yellow shirt and pants. Her brown hair is cut short. Her green eyes are passionate and lively.

Personality: She can speak with the recently deceased. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born blind and as such lacked many opportunities for work. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has comitted a past crime that haunts her to this day

Ideals: Gifted. Flaws: Impulsive, Disease. Bonds: Criminal record. Occupation: Map Maker

Voice: German accent

Attributes [hide]

Elama Selevarun, Female Half-Elf Paladin 5
Medium (5'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)8 (-1) 11 (+0)11 (+0)
Skills Acrobatics +6, Religion +2
Senses Passive Perception 10
Languages Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp. Iolite (60 gp). Jasper (60 gp). Amber (40 gp). Lapis lazuli (9 gp).


Social Check DCs

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