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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Beloril Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is short and black. His green eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily eccentric. He is able to fit into much smaller and tighter spaces than normal.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He now owns his own business.

Motivation: To get a good night's sleep; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Gifted. Flaws: Insane, Insomniac. Bonds: Mentor, Job. Occupation: Glassblower

Voice: Indian accent

Attributes [hide]

Beloril Hammerstone, Male Dwarf Commoner 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)9 (-1) 12 (+1)7 (-2)
Skills Arcana +1, Performance +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 8000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Jaxi Sumnarghthrysh, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears green trousers with black and red striped suspenders. She wears various colorful collared shirts. She wears a Stetson hat to hide her balding. She is baby faced.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Born to a pair of adventurers, Jaxi grew up listening to her mother's many stories. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's looking for her big break; and she feels threatened by others

Flaws: Antagonistic, Fearful. Bonds: Adventurer, Family. Occupation: Mayor

Voice: Sighs a lot, exhausted

Attributes [hide]

Jaxi Sumnarghthrysh, Female Dragonborn Barbarian 8
Medium (6'7") Dragonborn, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 85 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)10 (+0) 12 (+1)11 (+0)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1000 gp. Aquamarine (1500 gp). Sard (60 gp). Banded agate (6 gp). White pearl (40 gp). Brown-green garnet (40 gp).


Social Check DCs


Oda Murnig, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is dressed in a clean tan cloak covering her clean studded leather. Her red hair is well kept. Her eyes are likewise blue.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Ideals: Passionate, Logical. Bonds: Poor, Religious, Immigrant. Occupation: Weaver

Voice: Scottish accent

Attributes [hide]

Oda Murnig, Female Gnome Adept 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 19 (+4)7 (-2) 9 (-1)17 (+3)
Skills History +0, Persuasion +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Fonkin Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a tan poncho over his likewise colored trousers and shirt. He carries with him a set of nunchakus, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His silver hair has been sun bleached extensively. He has brown eyes and a tan hat with a yellow feather.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is a ruthless business man, a trait he acquired from his father.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has decided he is irredeemable.

Ideals: Fighting, Artistic, Entrepeneur. Bonds: Rich, Criminal record. Occupation: Adventurer

Voice: Speaks like tongue is numb

Attributes [hide]

Fonkin Wildwander, Male Gnome Fighter 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 49 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)15 (+2) 15 (+2)11 (+0)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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