Avice Withrethin, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who dresses in yellow turtlenecks beneath a grey coat with brown slacks. She has wavy silver hair. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is afraid of women and trembles around them
History: She got into the Map Maker business at a young age. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She inherited the family business which she has now maintained for 2 years.
Motivation: Wants to open a new tavern.
Flaws: Addict, Antagonistic, Shy. Bonds: Job, Family. Occupation: Map Maker
Voice: Indian accent
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 8 (-1) | 9 (-1) | 8 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 340 gp.
Habor Agony, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears a simple green robe with brown stripes complete with hood and is in decent physical shape. He has moderate length black hair. He wears a mask on his face.
Personality: Abrasive and pushy, he has a hard time making friends. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Like his mother and his brother before him, after school he went straight into learning to become a Spice Merchant. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Spice Merchant
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 15)
Armor Class 11
Hit Points 98 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 14 (+2) | 4 (-3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 8000 gp. Aquamarine (300 gp). Black star sapphire (1200 gp). Rock crystal (70 gp). Star rose quartz (70 gp). Obsidian (16 gp). Golden pearl (140 gp). Red spinel (140 gp). 1 Medium magic item.
Drusilia Caerdonel, Female Elf [Permalink]
Personal [hide]
Description: Standing 5'1", this woman wears baggy blue pantaloons and a yellow scarf. Her red hair has been sun bleached extensively. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She has a massive crush on the younger sibling of the Mayor who has hired her part-time. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was raised in a white middle class family as the only child. Her mother took her hunting and taught her how to get in the mind of other creatures. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Doesn't want to be a Mayor and was forced into it by her family; and she's in love
Flaws: Shy, Mundane. Bonds: Has a crush, Nature, Family. Occupation: Mayor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 25 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Goblin
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 |
Possessions: 1300 gp. Rich purple corundum (600 gp).
Dadalan Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a black coat over a blue low-cut shirt, and a feathered hat upon his head. He is muscular with a powerful set of arms. His white crest, when down, is lengthy. His fierce gold eyes like to dwell on things.
Personality: Confrontational and typically high on some drug or another. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born at the edge of vast forest. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Addict. Bonds: Poor, Nature, Job. Occupation: Mortician
Voice: Sounds elderly
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!

