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NPC Generator

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Advanced [show]


Stannor High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a well pressed and immaculate suit (or dress). He keeps his long chestnut hair kept up in a rat tail. His amber eyes dart from person to person to random spaces in the air.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with finding treasure.

History: He was born to loving parents in a slum to the west. Over the years he perfected his riding and shooting skills. He has dedicated himself to building a better village for his children.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Athletic, Impeccable. Bonds: Adventurer, Poor, Nature. Occupation: Animal Trainer

Voice: Stutters

Attributes [hide]

Stannor High-hill, Male Halfling Druid 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 16
Hit Points 27 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)20 (+5) 11 (+0)15 (+2) 8 (-1)14 (+2)
Skills Insight +2, Intimidation +5
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Auran
Attacks Melee +1 / 2d6-2, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilthur Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. He keeps his silver hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily eccentric. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was always a brilliant, if unscrupulous mind. He was taken from his home at a very young age. He was always very intelligent and has formed a secret society of specialists.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Ideals: Logical. Flaws: Insane, Secretive. Bonds: Slave. Occupation: Actor

Voice: Uses sign language

Attributes [hide]

Gilthur Loderr, Male Dwarf Cleric 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: Smoky quartz (80 gp). Chalcedony (80 gp). 1 Darkwood Shield.


Social Check DCs


Roland Brady, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is styled in orderly dreadlocks. His gray eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Roland will drive conversation. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Roland took refuge in the old dungeon and found the beat up trident and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Doesn't want to be a Cook and was forced into it by his family; and an old rival family wants him found

Ideals: Extrovert, Entrepeneur. Bonds: Poor, Family, Nature. Occupation: Cook

Voice: Speaks with a cold

Attributes [hide]

Roland Brady, Male Human Aristocrat 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)9 (-1) 15 (+2)16 (+3)
Skills History +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 120 gp.


Social Check DCs


Balam Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has a slight overbite and is overall scrawny. He has styled his white hair well, parting it to the right. His eyes, though not visible through his cowl, are black.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. Around other people he will do his best to conceal his emotions and appear jolly.

History: Balam hails from a village terrorized by drow. While studying, he fell in love. They married and had a son. He now mingles about in high society.

Motivation: He is a bit of a kleptomaniac; and he has money and likes to spend it

Flaws: Shy. Bonds: Enemies, In love, Rich, Criminal record. Occupation: Soapmaker

Voice: Scandinavian accent

Attributes [hide]

Balam Amuse, Male Tiefling Rogue 8
Medium (6'0") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)15 (+2) 10 (+0)17 (+3)
Skills Deception +6, Medicine +3
Senses Passive Perception 10
Languages Common, Druidic, Celestial
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 160 pp.


Social Check DCs

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