Two Llamas In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears a worn and beaten armor and is in decent physical shape. He has wavy beige fur. He is baby faced.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 15th year, his parents were killed by a dire rats raid, leaving Two Llamas alone in the world. After a stint in an orphanage, he was adopted. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to have a good time and be beloved; and a deep hatred of dire rats
Ideals: Optimist. Flaws: Mundane. Bonds: Poor, Family, Enemies. Occupation: Layabout
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 67 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +5
Possessions: 1200 gp.
Roge Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his sword. He has black hair. His hazel eyes are slightly larger than normal.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is lazy, self-centered, vain, and jealous.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Disciplined. Flaws: Selfish. Bonds: Military, Criminal record. Occupation: Blacksmith
Voice: Gruff and masculine
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 9)
Armor Class 14
Hit Points 51 (9d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 15 (+2) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Aquan
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. Lapis lazuli (13 gp). Iolite (30 gp). Black pearl (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ozyman Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: A 2'11" western man, he dresses in red turtlenecks beneath a blue coat with black slacks. He has a very tight haircut. His eyes are brown.
Personality: He is calm most of the time but flees social interaction. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ozyman is combative with any and all who dare try his patience in the slightest.
History: Ozyman was raised in a hard working conservative environment. He dropped out of school before completing his studies. He struck the Roofer job and began his own company from there.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and balancing his hectic life and new roofer responsibilities is difficult
Ideals: Justice, Logical. Flaws: Shy. Bonds: Job, Enemies. Occupation: Roofer
Voice: Cold and demanding tone
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 15 (+2) | 17 (+3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Ignan, Terran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. Hematite (5 gp). Deep blue spinel (500 gp). Azurite (5 gp).
Heian Eathalena, Male Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He prefers to wear tan clothing when he does not wear armor. His whole body is exceptionally muscular. He sports a long chestnut beard, and similarly colored long hair. He has violet eyes.
Personality: A skeptical and narcissistic man, Heian's first love is himself. His second love is also himself. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the south to a Priest, Heian learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He then took over the family business and is one of the better Priest for hire.
Motivation: To reunite with his old friends; and wants to open a new tavern
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Family, Job, Adventurer. Occupation: Priest
Voice: Sore throat, cough
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 9 (-1) | 4 (-3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). An abacus with copper, silver and gold markers (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!

