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NPC Generator

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Advanced [show]


Lance Spalding, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has auburn hair. His eyes are gray and catlike.

Personality: He is happy with his job as a Weaver. He turns his eye from what people do, preferring to live and let live. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He is searching for what he claims is his rightful reward.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Bonds: Job, Criminal record, Adventurer, Family. Occupation: Weaver

Voice: Aggressive tone

Attributes [hide]

Lance Spalding, Male Human Expert 2
Medium (6'3") Human, True Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)7 (-2) 17 (+3)12 (+1)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 310 gp.


Social Check DCs


Nutae Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: A 4'9" eastern man, he wears a violet costume with the symbols of the four houses of cards on his torso. He sports a long golden beard, and similarly colored long hair. His fierce gray eyes like to dwell on things.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Gifted from a young age, Nutae studied abroad. He moved out south to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Opinionated, Gifted. Flaws: Insane. Bonds: Criminal record. Occupation: Slave Trader

Voice: Soft and mumbly

Attributes [hide]

Nutae Accord, Male Half-Elf Warlock 2
Medium (4'9") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)11 (+0) 17 (+3)13 (+1)
Skills Deception +3, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 10000 cp. Brown-green garnet (160 gp). 5 Acid flasks.


Social Check DCs


Andram Idea, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Adventurer uniform. He wears his chestnut hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Andram lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Adventurer and found it very stressful. He has drifted from career to career and currently works as a Adventurer.

Motivation: He'd like to take his coworkers down a peg; and regain custody of his daughter

Flaws: Insomniac. Bonds: Job, Family, Slave. Occupation: Adventurer

Voice: Mousy voice

Attributes [hide]

Andram Idea, Male Tiefling Ranger 8
Medium (6'3") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)10 (+0) 13 (+1)14 (+2)
Skills Acrobatics +6, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 600 gp.


Social Check DCs


Mary Xiloscient, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her sword with her veritable burlap sack of a shirt. Her white hair is styled in orderly dreadlocks. She has gray eyes.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Mary hails from a village terrorized by gnolls. After coming to the age of reason, Mary took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Halfling compassion; and she wants revenge against gnolls

Ideals: Gifted, Logical. Flaws: Greedy, Racist. Bonds: Enemies. Occupation: Actor

Voice: Spits words with contempt

Attributes [hide]

Mary Xiloscient, Female Half-Elf Expert 15
Medium (5'6") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 10
Hit Points 83 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)9 (-1) 11 (+0)11 (+0)
Skills Athletics +5, Performance +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +5

Possessions: 3000 gp. Golden circlet with four aquamarines (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Gold music box (1000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Large well-done wool tapestry (200 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). 1 Medium magic item.


Social Check DCs

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