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NPC Generator

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Advanced [show]


Balam Generous, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his chestnut hair in a pixie cut. His gold eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Balam took refuge in the ruined castle and found the beat up halberd and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Banker and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Family, Nature. Occupation: Banker

Voice: Speaks with squeezed throat

Attributes [hide]

Balam Generous, Male Tiefling Fighter 11
Medium (5'7") Tiefling, Lawful Evil (CR 11)
Armor Class 13
Hit Points 72 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)14 (+2) 12 (+1)8 (-1)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2600 gp. Citrine (30 gp). Lapis lazuli (5 gp). Alexandrite (1200 gp). Aquamarine (1200 gp). Alexandrite (1200 gp). Deep green spinel (90 gp). Jasper (30 gp). Aquamarine (1200 gp). Onyx (30 gp).


Social Check DCs


Anne Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across her face, she wears just a red suit. Her hair is short and chestnut. She wears crescent spectacles with a black brim.

Personality: She has always had a great fascination with Dragonborn culture. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born several months after her father was called into army service. She was an apprentice working in her father's forge. She then took over the family business and is one of the better Dyer for hire.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and sabotage a competitor

Flaws: Racist, Fearful. Bonds: Military, Job, Criminal record. Occupation: Dyer

Voice: Whispers

Attributes [hide]

Anne Goodearth, Female Halfling Fighter 2
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)9 (-1) 10 (+0)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 310 gp.


Social Check DCs


Thomas Snowdon, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a very tight haircut. His violet eyes lackadaisically let the world flow into them.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a minor phobia of water and hates getting wet.

History: He was born in the west. While studying, he fell in love. They married and had a son. Some 7 years later his spouse died after the birth of his son. Heartbroken, Thomas never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He has passion for adventuring and risk; and he's repulsed by the pc

Flaws: Antagonistic, Fearful. Bonds: Adventurer, Immigrant, In love. Occupation: Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Thomas Snowdon, Male Human Wizard 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 11 (+0)11 (+0) 17 (+3)12 (+1)
Skills Acrobatics +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 700 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Masterwork Common Melee.


Social Check DCs


Diggory Skelton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is renowned for his bright grey suits and hats. He sports a long golden beard, and similarly colored long hair. He has blue eyes.

Personality: Confrontational and typically high on some drug or another. He is obsessed with a lost civilization.

History: Diggory was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Gardener. He is untrained/undisciplined, which makes him dangerous.

Motivation: Many drow want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic. Flaws: Addict, Insane. Bonds: Adventurer, Job, Enemies. Occupation: Gardener

Voice: Low range voice

Attributes [hide]

Diggory Skelton, Male Human Fighter 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 60 gp. Red-brown spinel (80 gp).


Social Check DCs

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