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NPC Generator

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Advanced [show]


Falkrunn Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'0" has a big stupid grin on her face most of the time. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. With wild golden hair. Her violet eyes are slightly larger than normal.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.

History: Falkrunn was raised in a hard working conservative environment. She was an apprentice working in her father's forge. She has been saving her money to try and buy her brother's freedom.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Impeccable, Artistic. Bonds: Family, Job. Occupation: Mayor

Voice: Squeaky

Attributes [hide]

Falkrunn Dankil, Female Dwarf Cleric 12
Medium (4'0") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 69 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)14 (+2) 12 (+1)14 (+2)
Skills Investigation +6
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 4000 gp. Violet garnet (300 gp). Obsidian (10 gp). Smoky quartz (40 gp). Blue star sapphire (1500 gp). Red garnet (40 gp). Smoky quartz (40 gp). Peridot (40 gp). Red spinel (40 gp). Violet garnet (300 gp).


Social Check DCs


Greeba Denholm, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears an entirely black suit with brown socks and a vest with buckled shoes. She is physically well-built. Her moppish blonde hair is in a traditional bowl cut. She has a tattooed face.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She also hits on women, regardless of circumstances.

History: She was born at the edge of vast mountains. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She has passion for adventuring and risk; and she wants to get laid

Ideals: Disciplined, Persistence. Bonds: Has a crush, Nature, Adventurer. Occupation: Spy

Voice: growls and snarls, animalistic

Attributes [hide]

Greeba Denholm, Female Half-Orc Barbarian 2
Medium (5'0") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 24 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)8 (-1) 13 (+1)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 360 gp. 1 Simple lock.


Social Check DCs


Marastyr Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'2" and has the majority of her body covered in plate. She keeps her long black hair kept up in a rat tail. She wears a mask on her face.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Marastyr was raised in a hard working conservative environment. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Marastyr fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Servant again.

Ideals: Fighting. Flaws: Secretive. Bonds: Job, Criminal record. Occupation: Glassblower

Voice: Speaks with a cold

Attributes [hide]

Marastyr Ungart, Female Dwarf Adept 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)13 (+1) 7 (-2)5 (-3)
Skills Insight +0, Performance -1
Senses Passive Perception 8
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 270 gp.


Social Check DCs


Fragrant Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears a worn and beaten armor. His right hand appears badly burned and disfigured. He wears his cinnamon fur down. His hazel unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. He works hard and plays hard.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Disease, Hedonist, Insane. Occupation: Barrister

Voice: Low and grunting

Attributes [hide]

Fragrant Wind, Male Tabaxi Barbarian 9
Medium (5'4") Tabaxi, True Neutral (CR 9)
Armor Class 13
Hit Points 59 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 8 (-1)14 (+2) 10 (+0)15 (+2)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: Blue quartz (15 gp). Hematite (15 gp). Aquamarine (700 gp). Black pearl (700 gp). Freshwater pearl (15 gp). Violet garnet (700 gp). Pink pearl (130 gp). Banded agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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