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NPC Generator

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Advanced [show]


Cory Shirley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in grey turtlenecks beneath a blue coat with black slacks. He wears his golden hair up in a very large beehive style do. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is overprotective of those who hire his services. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Cory grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to get laid.

Ideals: Athletic. Flaws: Addict. Bonds: Guardian, Has a crush, Adventurer. Occupation: Slave Trader

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cory Shirley, Male Human Wizard 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)3 (-4) 8 (-1)12 (+1)
Skills Animal Handling +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 20 pp. Azurite (9 gp). 4 Tanglefoot bags.


Social Check DCs


Eleanor Ramsay, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is renowned for her bright grey dresses and hats. Her hair is silver and curly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Eleanor took refuge in the large cave and found the beat up quarterstaff and armor she uses now. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic, Passionate, Entrepeneur, Artistic. Flaws: Insomniac. Bonds: Nature. Occupation: Doctor

Voice: Sore throat, cough

Attributes [hide]

Eleanor Ramsay, Female Human Expert 1
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 6 (-2)8 (-1) 12 (+1)10 (+0)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp. Chrysoprase (20 gp). 3 Alchemist’s fire.


Social Check DCs


Don Fulton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His tied-back hair is brown. His eyes are a pleasant violet.

Personality: Don speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born several months after his father was called into army service. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and to unite with his brother

Ideals: Impeccable, Gifted. Bonds: Adventurer, Military, Family. Occupation: Glassblower

Voice: Spits and sputters

Attributes [hide]

Don Fulton, Male Human Aristocrat 9
Medium (5'5") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 42 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)16 (+3) 17 (+3)16 (+3)
Skills Athletics +2, Deception +6
Senses Passive Perception 13
Languages Common, Druidic, Abyssal, Aquan
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +6

Possessions: 1200 gp. Sardonyx (70 gp). 1 Minor magic item.


Social Check DCs


Boddynock Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bristling with hidden weapons, mostly morningstars and clubs. His hair is chestnut and very short. His eyes are blue.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He can't help but pocket interesting objects he comes across

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Persistence. Flaws: Shy. Bonds: Criminal record, Rich. Occupation: Bather

Voice: Scandinavian accent

Attributes [hide]

Boddynock Nucklestamp, Male Gnome Cleric 7
Small (3'6") Gnome, Neutral Evil (CR 7)
Armor Class 13
Hit Points 46 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)15 (+2) 14 (+2)9 (-1) 11 (+0)7 (-2)
Skills History +2, Insight +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 2d8-4, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 8000 sp.


Social Check DCs

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