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NPC Generator

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Advanced [show]


Georgina Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: 2'10" and muscular, this eastern woman wears clothing that is held on in multiple layers but all of it is in poor condition. She wears her red hair down. She tend to wears goggles to shield her eyes.

Personality: This woman loves dancing and to teach people dancing more than just about anything. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born to a Scribe, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Herbalist hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has never given up on her dancing dream.

Motivation: She is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Artistic, Philantrophist. Flaws: Insane. Bonds: Poor. Occupation: Herbalist

Voice: High pitched and raspy

Attributes [hide]

Georgina Warmwater, Female Halfling Ranger 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 16
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)20 (+5) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Druidic
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 400 gp. White pearl (140 gp). Star ruby (400 gp). Deep blue spinel (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Therlin Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman usually wears her grey robe and has her dagger always slung over her shoulder. She has moderate length white hair. Her eyes are likewise gray.

Personality: She is overprotective of those who hire her services. She is a very good compulsive liar and kleptomaniac.

History: Therlin was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When Therlin reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has recently gotten a pet goose that steals things from people.

Motivation: To protect her home.

Bonds: Guardian, Criminal record, Poor, Military. Occupation: Performer

Voice: Draws out vowels

Attributes [hide]

Therlin Ungart, Female Dwarf Aristocrat 2
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)11 (+0) 8 (-1)7 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 170 gp. 4 Thunderstones.


Social Check DCs


Murgen Yardley, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman stands a little under 5'9" and is a bit bulky. She is very muscular particularly in the legs. She wears skinny pants and wears a black and yellow robe with the hood down. She keeps her silver hair in a pixie cut. She wears round tiny glasses practically rammed into her face.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Murgen enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born in a small village she learned the ways of the warrior from her father. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shepherd work with an outfit from a few towns over. Shepherd work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Gardener, but doesn't like to broadcast it.

Motivation: She seems to be bored by most things; and she is unsatisfied with her job

Ideals: Joker, Fighting. Flaws: Hedonist, Mundane. Bonds: Job. Occupation: Shepherd

Voice: Low and grunting

Attributes [hide]

Murgen Yardley, Female Half-Orc Barbarian 1
Medium (5'9") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)12 (+1) 11 (+0)13 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Azza Larceny, Female Tiefling [Permalink]

Personal [hide]

Description: This late middle aged woman wears a robe, a symbol of luck around her neck, and a hand crossbow on her belt and is in decent physical shape. Her black hair is lengthy. Her silver eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She will rave to anyone who will listen. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Azza grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Azza. She got away from her former life and has fallen to alcoholism.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like her out of the picture

Ideals: Fighting. Flaws: Addict, Insane, Mundane. Bonds: Criminal record. Occupation: Barkeep

Voice: Spits words with contempt

Attributes [hide]

Azza Larceny, Female Tiefling Fighter 1
Medium (5'7") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)10 (+0) 17 (+3)16 (+3)
Skills Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 160 gp. Red spinel (70 gp).


Social Check DCs

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