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NPC Generator

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Advanced [show]


Verna Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears a red tunic with pastel highlights, and long green pants that bunch up around her shoes. She has a long golden ponytail with little hanging trinkets. Her eyes are likewise hazel.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Born in a small village she learned the ways of the warrior from her mother. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Verna took refuge in the ruined castle and found the beat up rapier and armor she uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Verna fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise her children well; and expand her business

Ideals: Fighting. Flaws: Fearful. Bonds: Job, Nature, Family. Occupation: Gardener

Voice: Aggressive tone

Attributes [hide]

Verna Sunmeadow, Female Halfling Druid 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Melissa Marston, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She sports grey clothing, slightly heavier than average wear. She wears her red hair up in a very large beehive style do. She has a tattooed face.

Personality: Melissa is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She pushes her goals aggressively. She is also a coward if confronted.

History: Melissa was raised in a hard working conservative environment. Her mother took her hunting and taught her how to get in the mind of other creatures. She has drifted from career to career and currently works as a Architect.

Motivation: She is content; and to find somewhere to settle down

Ideals: Extrovert. Flaws: Fearful, Mundane. Bonds: Job, Nature. Occupation: Architect

Voice: Deep voice with rolling R's

Attributes [hide]

Melissa Marston, Female Human Paladin 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)10 (+0) 14 (+2)14 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 gp.


Social Check DCs


Gormogord Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 2'10" has a big stupid grin on his face most of the time. He very much looks the part of a Jeweler. He has a long auburn beard with little hanging trinkets. His violet eyes dart from person to person to random spaces in the air.

Personality: His tongue was cut out and he uses sign language. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Sold as a small child to a brothel owner, Gormogord was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Halfling conditions. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: Half-Elven compassion; and he is unsatisfied with his job

Flaws: Disease, Racist. Bonds: Job, Religious, Mentor. Occupation: Jeweler

Voice: Speaks like tongue is numb

Attributes [hide]

Gormogord Nimblefingers, Male Halfling Monk 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 44 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 13 (+1)14 (+2) 11 (+0)12 (+1)
Skills Athletics +5, Nature +5
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +5

Possessions: Chalcedony (80 gp).


Social Check DCs


Everard Tindall, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has wavy auburn hair. His eyes are a pleasant hazel.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in the north to a Stableman, Everard learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He'd like to take his coworkers down a peg; and retire the richest man in the north

Ideals: Entrepeneur, Joker. Bonds: Criminal record, Job, Adventurer. Occupation: Stableman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Everard Tindall, Male Human Ranger 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)8 (-1) 18 (+4)9 (-1)
Skills History +1, Insight +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 sp.


Social Check DCs

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