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NPC Generator

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Advanced [show]


Oriff Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a grey tunic with green highlights, and long brown pants that bunch up around her shoes. She has slicked back chestnut hair. She has violet eyes.

Personality: She is very quiet and rarely speaks above a whisper. She has a habit of throwing herself into exceedingly dangerous situations.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her childhood dream was to be a Performer, but she was a colossal failure. She ran away from her former home and has been making her living as a Locksmith for the past few years.

Motivation: She is unsatisfied with her job; and regain custody of her son

Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Job, Family. Occupation: Locksmith

Voice: Jamaican accent

Attributes [hide]

Oriff Bofdann, Female Dwarf Ranger 2
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)15 (+2) 15 (+2)9 (-1)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 sp. Blue quartz (4 gp). Sard (70 gp).


Social Check DCs


Pikar Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears white leather gloves, a white jacket, and tight pants. With a patchy blonde beard and wild blonde hair. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Flattery will make him almost putty in your hands.

History: The child of a Painter, who enjoyed hunting, Pikar was taken on many hunting expeditions. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.

Motivation: Many goblins want him driven away; and someone believes him a fraud

Flaws: Depressed, Selfish. Bonds: Nature, Family, Enemies. Occupation: Herbalist

Voice: Tuts and clicks tongue

Attributes [hide]

Pikar Warmwater, Male Halfling Adept 5
Small (3'4") Halfling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 31 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)11 (+0) 10 (+0)10 (+0)
Skills Deception +3, Insight +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pennie Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a weathered and beat up set of banded mail beneath an oversized red coat. Her chestnut hair is cut jaggedly and amateurishly. Her violet eyes dart from person to person to random spaces in the air.

Personality: Stoic and calm, she prefers to meditate than take action. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: Pennie was born into a poor family. Growing up, she dreamt of becoming a Warlock, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warlock in service of a powerful lord somewhere. Pennie abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has been saving her money to try and buy her brother's freedom.

Motivation: Find a way to reverse the transformation of her brother; and she desires power and/or immortality

Ideals: Disciplined. Bonds: Family, Poor, Adventurer. Occupation: Interpreter

Voice: Sighs a lot, exhausted

Attributes [hide]

Pennie Wildcloak, Female Halfling Warlock 6
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)10 (+0) 11 (+0)15 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Veloptima Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is dark but she possesses many red ritualistic tattoos. She wears a simple tan robe with red stripes complete with hood. She has moderate length black hair. Her green eyes are slightly larger than normal.

Personality: Her tongue was cut out and she uses sign language. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was raised in a white middle class family as the only child. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to raise her children well; and marry her sister to traveling adventurers

Ideals: Justice. Flaws: Disease, Mundane. Bonds: Religious, Family. Occupation: Brewer

Voice: Low range voice

Attributes [hide]

Veloptima Scheppen, Female Gnome Paladin 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 10 (+0)11 (+0) 6 (-2)11 (+0)
Skills Stealth +4
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs

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